Unlike many other threads stating how shadows in their games are non-existent, I read those and they helped alot, I now have shadows in my game. But now a problem is occurring every time I go into test game with even just ONE light in, it comes up with a C++ visual error and then the program crashes in the usual way, "FPSC has encountered an error and needs to close", and as a note, the C++ error says it has cause to terminate in an "Unusual way". All I did was change the lightmap quality in the "Setup" and "Buildsetup" files from 5 to 60.
If anyone has any suggestions on how to fix this without going back to the no-shadow default then please feel-free to post.
Thanks,
Darkest Distance
The Darkest Distance is near...