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Work in Progress / ThirdPersonShooter (No Name yet)

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Grasmann
16
Years of Service
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Joined: 1st Sep 2008
Location:
Posted: 12th Feb 2010 11:04 Edited at: 16th Feb 2010 22:20
Latest updates ################################################
Demo #4: - 02.15.10
Quote: "
On MageUpload:Download
As Attachment:Download"

Updates in next Version #######################################
Quote: "[/quote]
Note ##########################################################
[quote]
- I know that there are many animations missing ... I will do them ... but later.
- When shooting the accuracy of the weapon is a bit wrong here and there ... will be fixed
- Run with "Space", you can also run to a wall to hide"

Question #######################################################
Quote: "
- Any ideas to improve the Hidesystem?"

About #########################################################
Game :


Story :


Modules:


Features
Hiding System:


Files #########################################################
Videos:

Demos:
Quote: "
Demo #1 - v0.2a - 02.12.10
MageUpload
Demo #2 - v0.2.1a - 02.13.10
MageUpload
Demo #3 - v0.2.2a - 02.14.10
MageUpload
Demo #4 - v0.2.3a - 02.15.10
MageUpload Attachment"

Progress ######################################################
Feature-List last update: 02.12.10
Quote: "
= In Work
= In Work ( "Lets say more or less in work" )
= Complete
= Complete ( "But maybe I´ll rework a bit")

Maps - 0% ( No real maps yet )

Modules
Camera-System
Map-System
Movement-System
Aiming-System
Shooting-System
Bullet-System
Animation-System
Weapon-System
Entity-System
Physics-System
Hiding-System
Sound-System
Button-System
UI-System

Animations
over all bad XD"

ToDo:
Quote: "
- Animations for Hidesystem ( Model-Animations only )
- Accuracy fix for the Weaponsystem
- Reload Animation ( Reload functions are made )

- Finish my "Prototype of a Weapon" with all needed animations: MP5
- After that quality Animations are senseful

- To much to count and unknown!
- Maybe a Module to manage interactions between modules ... to avoid module dependencies like I have them now. "


Updates:
Update 1# - v0.2.0a - 02.12.10


Update 2# - v0.2.1a - 02.13.10


Update 3# - v0.2.2a - 02.14.10


Update 4# - v0.2.3a - 02.15.10
Hassan
15
Years of Service
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 12th Feb 2010 11:30
looks nice, i like the gun, and the particles after bullet hit the ground, animations needs some work tho, i laughed when i saw the animation when he jump to pass that box, lol

Grasmann
16
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Joined: 1st Sep 2008
Location:
Posted: 12th Feb 2010 11:35
Yeah ... thats supposed to look different anyways XD ... mhhh ... I
absolutely know it sucks ... its only a matter of time
haliop
User Banned
Posted: 12th Feb 2010 14:45
THIS is extremmly nice man~!
good job.
Grasmann
16
Years of Service
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Joined: 1st Sep 2008
Location:
Posted: 12th Feb 2010 20:34 Edited at: 15th Feb 2010 01:58
-
Grasmann
16
Years of Service
User Offline
Joined: 1st Sep 2008
Location:
Posted: 13th Feb 2010 02:28 Edited at: 15th Feb 2010 18:37
Demo #4: - 02.15.10
Quote: "
On MageUpload:Download
As Attachment:Download"

updated the first post
Link: Go ->

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Tomas Forum
FPSC Reloaded TGC Backer
15
Years of Service
User Offline
Joined: 20th Apr 2009
Location: The Netherlands
Posted: 15th Mar 2010 21:26
damn thats nice thumbs up!

Tomas
Daniel wright 2311
User Banned
Posted: 16th Mar 2010 02:42
Im also writing my own third person game and testing this made me smile. I like it alot, It does not suck as you put it. It has alot of ground if you made something with it. keep it up

Grasmann
16
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Joined: 1st Sep 2008
Location:
Posted: 16th Mar 2010 05:13 Edited at: 16th Mar 2010 05:16
Thanks ^^

I know it´s been a while since the last update. Thats because I´m
also working on another project: A 3D-Remake of the old "Command
and Conquer Red Alert 1" in my eyes one of the best "Command and
Conquer" ever made and far better as the newest "Tiberium Wars"
and "Red Alert 3" ... I mean what where they thinking? XD

The last thing I did was starting the AI. Since I don´t have
DarkAI ... it´s a bit of a pain in the ass XD.

Till now I managed to give the enemy the following abilities:
- see the player
- follow the player like a zombie
- hide on a hideout ( but here the animations are still missing
completely )
- when seeing the player hiding behind a hideout he asumes the
player on the last seen point ... which gives the possibility to
trick him by ... for example "switching" the hideout

Todo:
- MUCH XD


One of the biggest problems:

Even after many tries I didn´t manage to get a working ragdoll
with newton. I even tried this ragmaker or how it was named.
I would be very thankful for a working concept here XD.

A screenshot of the enemy´s viewangle:
Daniel wright 2311
User Banned
Posted: 16th Mar 2010 07:57
Quote: "Even after many tries I didn´t manage to get a working ragdoll
with newton"


cool, I dont use newton as the demos where horrible, but if you got it working right then good thing. I use sparys for every thing becouse its fast and smooth. if you follow all the rules applyed with it that is. cant wait to see more from you

Grasmann
16
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Joined: 1st Sep 2008
Location:
Posted: 17th Mar 2010 00:42 Edited at: 17th Mar 2010 00:42
Sparkys? I use it too ... my hole movement system is based on
sparkys ... every collision detection ... and the enemy´s view and
player detection ... to be honest ... I don´t know how I should make
most of that stuff without sparkys XD


but ... its no physics engine, you can´t do ragdolls with it
Daniel wright 2311
User Banned
Posted: 20th Mar 2010 21:03
Quote: "but ... its no physics engine, you can´t do ragdolls with it "


i dont know, probebly not but there are sniplets of code that do ragdoll with no physics, im shure you will figure it out.

Grasmann
16
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Joined: 1st Sep 2008
Location:
Posted: 21st Mar 2010 16:24 Edited at: 21st Mar 2010 16:27
sounds interesting ... how about a link?

Actually I meanwhile thought of something like that myself ... if it is
done right it could be much faste then a physics engine.

But then I thought that would be a hard piece of work XD
Daniel wright 2311
User Banned
Posted: 21st Mar 2010 17:49
well i dont know about A hard piece of code but i do know of some code, let me look for it for you.

Daniel wright 2311
User Banned
Posted: 21st Mar 2010 17:52
ok well I guess I was wrong, sorry,lol. it was dark phisics I saw it in, but it had perfect rag doll and the code was little. so mabey this would benifit you more then what your trying now.

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