Latest updates ################################################
Demo #4: - 02.15.10
Updates in next Version #######################################
Quote: "[/quote]
Note ##########################################################
[quote]
- I know that there are many animations missing ... I will do them ... but later.
- When shooting the accuracy of the weapon is a bit wrong here and there ... will be fixed
- Run with "Space", you can also run to a wall to hide"
Question #######################################################
Quote: "
- Any ideas to improve the Hidesystem?"
About #########################################################
Game : I want to make a Thirdperson horror shooter with survival elements.
Story : At the moment I don´t want to tell. It´s more or less
incomplete. Maybe coming soon ...
Modules: Im writing my code in modules to make it easier to provide useful
functions possibly without dependencies to other Modules.
The hole code needs some rework though ... XD
Features
Hiding System:
I wanted a cool hiding system ... after some work with following
rework XD I finally got something solid to integrate nearly every
object in the system without preparing it in any way. I included
some features with a simple menu to make it comfortable to use.
Files #########################################################
Videos:
Demos:
Progress ######################################################
Feature-List last update: 02.12.10
Quote: "
= In Work
= In Work ( "Lets say more or less in work" )
= Complete
= Complete ( "But maybe I´ll rework a bit")
Maps - 0% ( No real maps yet )
Modules
Camera-System
Map-System
Movement-System
Aiming-System
Shooting-System
Bullet-System
Animation-System
Weapon-System
Entity-System
Physics-System
Hiding-System
Sound-System
Button-System
UI-System
Animations
over all bad XD"
ToDo:
Quote: "
- Animations for Hidesystem ( Model-Animations only )
- Accuracy fix for the Weaponsystem
- Reload Animation ( Reload functions are made )
- Finish my "Prototype of a Weapon" with all needed animations: MP5
- After that quality Animations are senseful
- To much to count and unknown!
- Maybe a Module to manage interactions between modules ... to avoid module dependencies like I have them now.
"
Updates:
Update 1# - v0.2.0a - 02.12.10
- Hidesystem - Corner Move
- Changed Sound ( Falling Stones)
- Optimizations
Update 2# - v0.2.1a - 02.13.10
- Hidesystem - Switch Move
- Optimizations
Update 3# - v0.2.2a - 02.14.10
- Fixed when hiding on low hideouts while aiming the animation switched and aiming was corrupted
- Fixed when shooting now the stones fly with the correct angle on the hideouts too
- Updated the Pictures for the Hidesystem a bit
- Added Second Animation System to simulate visible movements of the player while doing hide moves
- Added simulated Animations for all hide moves
- Optimizations
Update 4# - v0.2.3a - 02.15.10
- Update of the new simulated-animation system now accurate rotations are possible
- Better jump animation
- Better hide animation
- Better run animation
- Walkanimation when hiding on small hideouts
- Sideway Walk animations
- different big recoding actions