you got me looking and have found this little lot they may or may not work.
AI Entity Remove Target
AI Get Entity Action
AI Get Entity State
AI Get Path Point X
AI Get Path Point Z
AI Get Player In Zone
AI Set Avoid Mode
AI Set Entity Can Search
AI Set Entity Can Select Targets
AI Set Entity Defend Dist
AI Set Waypoint Cos
AI Zone Exist
edit
turns out that these may work compiler understands them.
AI Entity Remove Target id,0
AI Set Avoid Mode id
AI Set Entity Can Search id,0
AI Set Entity Can Select Targets id,0
Dark Physics makes any hot drink go cold.