Im working on the timer()/looptime# code in my game, and im having trouble with insanely high loop speeds. Because timer() only gives you time in thousandths of a second, many of my loops return a 'looptime#' of 0, forcing me to guesstimate a looptime# of 0.001. This isnt a big deal at low fps/loopspeeds, but it does cause problems the faster the program runs, over long periods of time.
Is this just a limit in db, or is it a limit in all languages? I realize time is infinite, and there will always be a 'time' that you cant calculate, but thousandths of a seconds seems like it might not be accurate enough for some precise calcs at very high speeds.
Not that big of a deal I guess, I can always just cap the fps at a couple hundred or whatever. Just curious.
All you need is zeal