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Matty H
14
Years of Service
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Joined: 7th Oct 2008
Location: England
Posted: 14th Feb 2010 18:06 Edited at: 14th Feb 2010 18:36
Does Dark Physics have compound shapes?

I'm writing my own plug-in using PhysX and I always come here before I implement a feature to see what problems people may have and try to avoid the same pitfalls.

I can't find anything on compound shapes by doing a search.


EDIT: I should say 'compound actors' made up of multiple shapes.

Matty H
14
Years of Service
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Joined: 7th Oct 2008
Location: England
Posted: 19th Feb 2010 00:08
O.K, I looked into it and I think that older versions of PhysX supported dynamic tri-meshes and perhaps thats why compound actors were not added to Dark Physics, dynamic tri-meshes are no longer supported, I'm guessing they were very slow and compound actors are faster, bit more work, but faster.

Some of the above is pure speculation.

david w
17
Years of Service
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Joined: 18th Dec 2005
Location: U.S.A. Michigan
Posted: 23rd Feb 2010 17:23
Well you can work with convex obects with 256 polys. (hint: It does work with more polys)

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