I mocked up a quick "Space Inavders" game. I want to use short particle bursts where Player bullet hit Baddie, where Baddie bullet hit Player. The latter is not so important as the flow of the game is interupted anyway due to the fact that the player just died, I am more concerned with when the Player shoots the Baddie. I made a Particles Object and i can move it to the locations where the hits occurred, my question is how can I make a particle burst have some short duration (to represent baddie blowing up) with the flow of the main loop not being interupted during the duration between the Show Particle - Hide Particle commands. I was thinking of using the timer to get the time of hit, add 1000 or so to it in a var, then have a check also in the loop to release (hide) the particles - does this sound right?
thanks
-RUST-