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Dark GDK / Dark Dungeon- editing levels problem

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nomadsack
14
Years of Service
User Offline
Joined: 15th Feb 2010
Location: Birmingham/UK
Posted: 20th Feb 2010 19:37
Hi guys, i've been trying to edit dark dungeon's level, so that the place would look like Mars's surface.
First of all, when I removed all the wall and pillar symbols from the makeLevel() arrays, I hit a hard wall...after running the game, the instructions screen is not deleted, a dim atomiser gun is added to the screen and a few lines a dim shapes which probably represent aliens. And after making a few moves, the compiler just breaks the program. What could I have done wrong? and how could I solve these problems?
And the second question...how can I add all the objects (atomiser,aliens,etc) on a terrain? where should i define the terrain? in the main function or a seperate one?
nomadsack
14
Years of Service
User Offline
Joined: 15th Feb 2010
Location: Birmingham/UK
Posted: 20th Feb 2010 20:43
Just to make it clearer, here's the code for makeLevel() function in dark dungeon. So far,I haven't changed anything else.

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