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Dark GDK / Who is using DarkGDK 7.4?

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Matty H
16
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Joined: 7th Oct 2008
Location: England
Posted: 21st Feb 2010 23:15
Let me know if you are using this version as what I can gather from the 7.4 thread it may be a little broke, I don't want to put lots of time into workarounds if I am destined to fail.

If you are, have you had any issues? do you know workarounds for these issues? what type of game have you made, 3D/2D etc?

I would like it to work for Blitz Terrain 2.0, which looks amazing but needs 7.4 version of GDK.

Thanks everyone.

Aldur
17
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Joined: 8th Oct 2007
Location: Melbourne, Australia
Posted: 21st Feb 2010 23:26
Hey Matty,

I installed 7.4 last night to test BT but I had to remove it because I lost all 3D rendering. I didn't find a workaround for it, the supposed fix didn't work for me either.

I had to revert to using 7.3 which isn't so bad I guess. It would be good to find a fix for 7.4 so that I can use BT but doesn't seem like TGC are offering much support for it.

Good luck and make sure to post back if you find a fix!

Cetobasilius
14
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Joined: 29th Dec 2009
Location: Mexico
Posted: 21st Feb 2010 23:45
I am, and there is a thread about fixing the rendering. there are a lot of more functions that might be helpfull, some might not. a new version implies lots of new bugs lol... i am making a 3d fighting game with 2d movement and i have some transparency issues which i didnt have with the 7? version dont remember... there are fog problems too ive heard, i think there are lots of people waiting for some of this bugs being repaired. the 3d rendering problem however is already solved. here is the thread:

http://forum.thegamecreators.com/?m=forum_view&b=22&t=155716&p=0

hi
Matty H
16
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Joined: 7th Oct 2008
Location: England
Posted: 22nd Feb 2010 01:15 Edited at: 22nd Feb 2010 01:23
Thanks for your replies, I got the rendering working with the download given halfway down the thread

When I ran one of my older projects, my tank model had no texture, might be something simple but dont know whether to bother or just go back to 7.3


@Aldur
Blitz terrain will work with 7.3 from tomorrow, with a few conditions.

Quote: "Tomorrow I will release a version of BlitzTerrain which will work on 7.3 and under. But please note that you cannot have any transparent objects unless you don't mind them stopping your terrain from rendering behind them, it is only temporary anyway."


Cetobasilius
14
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Joined: 29th Dec 2009
Location: Mexico
Posted: 22nd Feb 2010 03:41
if you have problems and it was working ok before... i would advise for you to go back if you dont want to search for bugs / etc...

hi
Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 22nd Feb 2010 09:18
i have 7.4, and it works just fine..

Matty H
16
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Joined: 7th Oct 2008
Location: England
Posted: 22nd Feb 2010 13:11
Does anyone know why I need to texture my model manually with the 7.4 update? I have the tank model you get free in my game and since I updated I need to get the texture and apply it myself, otherwise the tank is just shiny black.

Does anyone else need to do this on their x-file models?

Hassan
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Posted: 22nd Feb 2010 13:25 Edited at: 22nd Feb 2010 13:25
no, it is textured automatically

hmm...some of you guys got really weird behavior from GDK..but how come? i shall save my files now, and download it again, and see if it is corrupt

the only problem i noticed with my 7.4 is that it crashes ( sometimes not always ) when i texture object with different stages

Matty H
16
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Joined: 7th Oct 2008
Location: England
Posted: 22nd Feb 2010 16:56
Thanks for your reply Hassan.
This is happening in an existing project with lots of other things going on so I will try making a new project and see if it still happens.

Hassan
15
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Posted: 22nd Feb 2010 18:36 Edited at: 22nd Feb 2010 18:39
re-downloaded and tested it, my programs running fine, and objects are shown, no problems at all, dunno why you are getting errors

maybe wrong downloads?
first one : http://files.thegamecreators.com/DarkGDK/DarkGDK_7.4a.zip
patch : https://forumfiles.thegamecreators.com/download/1826654

backup your files and delete everything in lib and include and replace them with these

kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 23rd Feb 2010 00:33 Edited at: 13th Mar 2010 06:57
Origional Post


I am now using GDK 7.4 and my programs work better with it.

Add me to your MSN!
Cetobasilius
14
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Joined: 29th Dec 2009
Location: Mexico
Posted: 23rd Feb 2010 12:28
@ kklouzal: lol XD

yes maybe you have the wrong downloads... my program works fine too. ive heard some complaints on fog and some other features. lucky for me i dont implement fog yet :p

hi
Aldur
17
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Joined: 8th Oct 2007
Location: Melbourne, Australia
Posted: 23rd Feb 2010 13:06
In my opinion fog should be handled by shaders anyway, so that isn't an issue for me.

I may have to try it all again and see what I can produce.

Nightmairs
21
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Joined: 21st Sep 2003
Location: Bradford, UK
Posted: 10th Mar 2010 14:19 Edited at: 10th Mar 2010 17:09
just got the 7.4 release and did what hassan said, ive just converted a project from dbPro, im just having trouble getting animation loops to play in Release Mode. Debug Mode runs all the animations at the correct times. In release mode every animation sticks to frame 1. anyone else have this problem.

Im using .X files exported from 3DS Max (not that it matters if they play in debug mode)

Here is part of the function called in the loop. Note this format of code again worked in dbpro and all DGDK debug version modes, i just cant seem to get it to work in release.



See Below::: V
Nightmairs
21
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Joined: 21st Sep 2003
Location: Bradford, UK
Posted: 10th Mar 2010 15:24 Edited at: 10th Mar 2010 17:08


Given up on dbLoopObject. its broken.

problem solved

**** EDIT

Scratch that .. it was running in debug mode also, Release refuses to let me manipulate object animations mid game loop on any X object.

**** EDIT 2

Last Post :: Fixed it.

http://forum.thegamecreators.com/?m=forum_view&t=135724&b=22&msg=1576632#m1576632

cant compare char* to "Text" in an IF statement in VC++ Release mode



meaning "CurrEquip.WeaponType" needs to be deleted as its useless.
haliop
User Banned
Posted: 11th Mar 2010 08:47
im using DarkGDK 7.4 with DirectX Feb 2010 (latest)
everything works with some minor bugs so far , not something big as far as i can tell
altough BlitzTerrain 2.02 dosent work well
but i guess a fix will come soon enough.

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