Since I received my copy of FPSC early this year, I've been meaning to start creating models to sell in the store. Now that I free'd up some time, I've started to learn how to actually import the models. This is my first attempt to import a model I created for my 100m/100d project from last year.
I've read several tutorials and I was successful in getting my tank in the game, after a few hours of cursing and hitting my head against the keyboard.
In-game:
Next was to add the normal map for it. I've read a few tutorials on the subject and went for it. This is what I ended up with, and no matter what variables or shaders I change, it always turns out like this:
So here's a few questions:
1)How can I succesfully add a normal map? (attachment included)
2)Is there any easier way to scale the objects by either using the FPE file, or some other means other then doing it inside my modeling package?
Attached is the model, textures and fpe file for the hovertank.
Thanks for the help.
P.S. If anyone wants, they can use the model in their game. Though it was meant for an RTS-style game where you would see it from a distance, so it's very low poly. The texture is high resolution, so at least it looks decent in FPSC.