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FPSC Classic Product Chat / FPSC Game Security

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Devastaor
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Posted: 25th Feb 2010 00:37
What can be done to commercial FPSC games, to increase security. Make it harder for people to illegally distribute.
Bugsy
17
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Posted: 25th Feb 2010 00:44
password protect them. make each copy a different password, make the password only work once. I think that there are programs that let you do this.



to fenix mod!
Devastaor
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Posted: 25th Feb 2010 00:48
Like a serial code?
Devastaor
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Posted: 25th Feb 2010 07:40
Can't people just copy all the files and distribute it along with the password?
charger bandit
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Posted: 25th Feb 2010 12:24
Use Vishnu protection from s4real.


A.K.A djmaster
Devastaor
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Posted: 26th Feb 2010 05:25
Won't people still be able to copy the game folder and distribute?
BlackFox
FPSC Master
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Posted: 26th Feb 2010 06:38 Edited at: 26th Feb 2010 06:40
If I've understood this thread, you want to make a commercial game and prevent it from being played if it was illegally distributed. Well there are a few different methods you can use. Vishnu is just a packager that encrypt the game built to keep your media from being taken out (or ripped).

One is to use something like INNO Setup Packager, or other similar software, that allows you to create a setup file that contains your game. You can specify a password and when the person goes to run the install file, it prompts them for that password. The downside to INNO is that you'd have to create/compile the install file for each customer with a different password.

Another method is to create an installer file that would connect from the user back to you and verify they are legit. Once verified, then the game is "unlocked" or however you want to set it up. You'd have to have programming skills for this to be achieved.

There are many ways to do it. Depends on what your budget is, what you want to spend on software to protect your assets, etc. You have to first plan out how the customer gets their software. Do they order on CD? Are they doing electronic download? once you lay out your distribution plan, you can then implement your security.

Hope that makes sense.

Cheers

Mike

Devastaor
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Posted: 26th Feb 2010 08:10
Made perfect sense. I plan to distribute electronically, since I do not plan to use most of my budget on compacts discs. I will look into the first method, but the second method is currently out of mind since I do not have programming expertise. Thanks for the help!

Devastaor
charger bandit
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Posted: 26th Feb 2010 09:17
A good idea is unique menu for every customer.You write his email in the main menu background and then pack the game with Vishnu to protect the menu file.Once it would be pirated you could easily download it from there and check who pirated it and then do something against that.


A.K.A djmaster
Scurvy Lobster
20
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Location: Denmark
Posted: 26th Feb 2010 09:25
What ever you do - if your game is any good - your game will be pirated. You can use any known method. It won't help.

Stop worrying about pirates and focus on those who actually want to pay for your game. Copy protection is usually just a pain in the a** for your real customers. A lot of security software causes problems with the operating system but it still fails in stopping a game from being hacked and uploaded somewhere without any protection.

Devastaor
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Posted: 27th Feb 2010 01:23
Quote: "What ever you do - if your game is any good - your game will be pirated. You can use any known method. It won't help.

Stop worrying about pirates and focus on those who actually want to pay for your game. Copy protection is usually just a pain in the a** for your real customers. A lot of security software causes problems with the operating system but it still fails in stopping a game from being hacked and uploaded somewhere without any protection."

I am clearly aware that pirating is pretty much impossible to stop. I just want to know how to make it much harder to pirate, so there will be less illegal copies on the web.
Silvester
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Location: Netherlands
Posted: 27th Feb 2010 12:37
Well, you could make a simple program that encrypts the main .exe and locks the serial key to a certain IP Address, then when the addresses match it plays the game exe, if it doesn't show an error.. And offcourse supply a password to reset this lock should the user have to reinstall it.. Sure it can be a pain in the ass, BUT it helps up to some point, and keeps out the basic pirate kiddies.


EDP Map Editor[2D]
nikas
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Posted: 27th Feb 2010 13:05
i would be happy if my game would be pirated......and i dont think that anyone would bother to pirate a fpsc game.....

Bootlicker
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Posted: 27th Feb 2010 13:10
Quote: "i would be happy if my game would be pirated......and i dont think that anyone would bother to pirate a fpsc game....."


I agree

Benjamin
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Posted: 27th Feb 2010 14:46
Quote: "What ever you do - if your game is any good - your game will be pirated. You can use any known method. It won't help."


On the contrary, there are ways that can help reduce (but not eliminate) piracy. I'm not sure what your options are with FPSC games though.
Medusa
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Posted: 27th Feb 2010 15:16
Quote: "Scurvy Lobster - What ever you do - It won't help.

Stop worrying about pirates and focus on those who actually want to pay for your game. Copy protection is usually just a pain for your real customers. A lot of security software causes problems with the operating system but it still fails in stopping a game from being hacked and uploaded somewhere without any protection."

Microsoft, Adobe, EA games etc. can't stop it so you have no chance.
Scurvy Lobster summed it all up - adding security to your games only makes them twitchy and non user friendly.
A certain piece of software not a million miles away has that much bad security attached to it that it makes it crash constantly and almost impossible to make models for it. Every upgrade becomes a potential nightmare.
No special prize for guessing it's name!

mpc
Scurvy Lobster
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Posted: 27th Feb 2010 17:46
Quote: "I just want to know how to make it much harder to pirate, so there will be less illegal copies on the web."


There is no such thing as reducing piracy or having less illigal copies. It does not work that way in the digital age. The minute someone cracks a game and places it on torrent sites and file servers the game is freely available to anyone.

One cracked copy is enough and if your game happens to be interesting to anyone you can be sure it will be cracked. So why bother your actual paying customers with harsh copy protection when pirates get a cracked and easy to use version for free? Doesn't really make any sense...

Devastaor
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Posted: 27th Feb 2010 20:41
I guess

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