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FPSC Classic Product Chat / How to make outdoor games?

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JaredxD
16
Years of Service
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Joined: 13th Dec 2009
Location: Australia
Posted: 25th Feb 2010 10:53
Hey guys,
Just wondering, how do I make outdoor games, and have buildings you can go into?

cheers,
Jared
Sandante
17
Years of Service
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Joined: 9th Sep 2008
Location: Dark World
Posted: 25th Feb 2010 13:32
you need.

1) a mod. most of them boost your frame (fenix, pbm. etc)
2) any program that makes segments. FPSC Toolbox. signs, etc)

now make a building with the segments, and fill it with entities.
and of course place a door.

Red Eye
17
Years of Service
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Joined: 15th Oct 2008
Location:
Posted: 25th Feb 2010 14:19
Or just make your entire scene in modeling program, and done!


Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 25th Feb 2010 14:22
That's how Rolfy's "Eldora" was made, and that has beautiful scenery. Too bad mods weren't around then, the framerate is horrid.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 25th Feb 2010 20:58
the best way to make an outdoor scene is slowly, with lots of attention to detail. keep polys to an absolute minimum and work from where the player starts in the map outward. build segments and place entities at the same time. this will keep the map detailed.

needless to say, the minimum system specs for a good frame rate will rise when making an outdoor map. a good idea is to keep it as close to an indoor map as possible. the more linear, the better. to keep framerate high, here are some tips:

cut down on unnecessary enemies. instead of placing 2 bad guys, spawn 2 of 1 bad guy.

block the players view whenever possible, this gives the engine a chance to not render things that are really far away, or unseen.

keep the player from getting "high" up in the level. if that happens, the frame rate will drastically slow down when the entire level is in view. (FPSC has no LOD system)

keep background objects to a minimum. although it can be a little more boring, sometimes it's better to block the player's view with a wall than it is to have a million polygons of things the player can never reach.

use a mod. fenix mod, now with horror mod can not only boost FPS rate, but can also allow changes in the player's field of view, making your map look bigger.



to fenix mod!

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