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FPSC Classic Models and Media / Which is a proper shader for weapons?

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Message
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 26th Feb 2010 08:34
Hi,

I try with different shaders (special MP 38) but always weapon is invisible in my hand (pretty good in map but in my hand dissapear).
Have U got any solution?

Best
Mr Game

Insomnia is coming...
bond1
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 26th Feb 2010 09:06 Edited at: 26th Feb 2010 09:07
None of the shaders in MP38 are really suited for weapons. Because all weapons with hands use bones, you REALLY need a shader that has GPU skinning code in it.

I have a partially completed melee weapons pack coming that has a REALLY nice all-purpose weapon shader with GPU skinning.

So much to do, I think 2010 is going to be a huge year for FPSC!

----------------------------------------
"bond1 - You see this name, you think dirty."
Mr Game
17
Years of Service
User Offline
Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 26th Feb 2010 09:43 Edited at: 26th Feb 2010 09:51
Cool, next excellent pack coming soon...
MP38, Zombie Apocalypse, next Metro theme environment and this
melee weapons.
When it will be available (weapon shader)?
Thanx
Mr Game

Insomnia is coming...
Toasty Fresh
19
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 26th Feb 2010 10:27
Any ETA on this pack Bond?

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