Hey
Toasty Fresh. Open up one of the .fps files from the Metro Theater directory.
Look down where you see the entry labled "effect", it's right under the tranparency entry, and points to the shader.
effect0 = effectbank\metro theater\segments\lightmapped\lobbyfloor.fx
This line assigns the shader to the floor part of the segment.
(Note that the effect is numbered in sequence per unit of the segment. ex: effect0, effect1, effect2, and so on).
The next entry would assign a shader to one of the walls, and so on.
After you make your segment, say in Firma, you need to add these entries into the .fps file.
I try and use the same shaders that bond1 used for each segment part.
Hope this helps.
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