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Newcomers DBPro Corner / Animate .x files

Author
Message
GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 27th Feb 2010 14:14
I know this might have been asked befor, But after i load object "sas.x",6

Whats the command to start animations. like how can i run the walk anim

Thanks in advance

===================
No life, Lots of love, 2 Kids, God save me LOL
LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 27th Feb 2010 18:11
You have three choices to animate an object:
PLAY OBJECT Object Number
PLAY OBJECT Object Number, Start Frame
PLAY OBJECT Object Number, Start Frame, End Frame

If the WALK animation frames are numbered 1 through 26, for example, you would use the command:

play object 6,1,26

GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 27th Feb 2010 19:33
Thank you very much LBFN

===================
No life, Lots of love, 2 Kids, God save me LOL
LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 27th Feb 2010 19:40
No problem, good luck with the game.

GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 28th Feb 2010 20:11
Hey sorry to be a pain



Error: Runtime error 7026 - You must link limbs in chain sequence at line 59

sequence..




Worked when i had a box for a char?

===================
No life, Lots of love, 2 Kids, God save me LOL
LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 28th Feb 2010 21:11
You need to check for the limb # to add. Something like this should work:



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