I am doing some tests with FPSC to see if its viable for a project I have in mind, I want to test large hit decals, standard ones of course are very small, the size of bullet holes, I want to make them large 1 foot in diameter, It looked like I edit the decal spec file. see below the ones I tried editing, I figured these dealt with the decals for bullet holes
FPS Creator\Files\gamecore\decals\soft_impact
FPS Creator\Files\gamecore\decals\shockwave
FPS Creator\Files\gamecore\decals\shockwavered
default is across and down 4, and scale is usually around 20 or 25, I tried changing all the above to this below, tried with standard above and down sizes and with large scale size and visa versa, and with both at once. It didn't do anything.
;decal spec
;DECAL
across = 40
down = 40
offsety = 0
scale = 200
Just how do we get really large bullet holes?