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// clear map function
// Map File
`phy delete rigid body map_mesh
null = b3d delete object (map_mesh)
// Player Entity
`phy delete character controller player_mesh
null = b3d delete object (player_mesh)
null = b3d delete object (player_hitbox)
// Global Presents Check to 0
map_present# = 0
player_present# = 0
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