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3 Dimensional Chat / 3D Model Converting Question

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360236
16
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Joined: 8th Jul 2008
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Posted: 2nd Mar 2010 00:47
Hello, I went to a site that has 3D models. So I downloaded one. But it is in .3ds format. I converted it and to .x. What do I do now? I converted the model, but I need to know how to add it to FPSC to make it a usable model.

This is the model I am using "http://www.3dm3.com/modelsbank/model445.htm".

Is it not possible to use models like this?

Anything helps,

thanks,
Chris
360236
16
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Joined: 8th Jul 2008
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Posted: 2nd Mar 2010 00:51
I also forgot to add, I used Blender to convert the model.
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 2nd Mar 2010 03:04 Edited at: 2nd Mar 2010 03:05
You need to create a .fpi file for it, along with a thumbnail, and depending on what type of model it is, do a lot of other junk as well. If its a weapon or character, you've got quite a big learning curve on your hands. Do some searching around on the FPSC forums.
360236
16
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Joined: 8th Jul 2008
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Posted: 2nd Mar 2010 05:47
OK, Any guides or tutorials you can link me to?
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 2nd Mar 2010 13:16
The only information I have is the info they give you when you become an artist on the TGC Store. I cant redistribute that.

Look for Entity Workshop. Its a program that helps you create basic entities. Other than that, just do some searching, you'll find the info somewhere.
Mazz426
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 2nd Mar 2010 20:43
if you've uv mapped and textured it then thats the difficult part out of the way, if you want a quick way you want to open one of the default models FPE's (with notepad), you'll find them in the entitybank directory.

essentially copy it, change its name and enter your models name where it should be and the same goes for your texture, then copy them all into another folder in FPSC ofcourse, it'll use the entitybank label as its in engine image, however if you want a image of it then just take a picture of your model and save it as the same name as your FPE in BMP file format.

you'll also notice that the default models mesh is in the meshbank and its texture is in the texturebank, however this is uneccessary just drop those files in the same folder without the directory details before it, also the required DBO files are made by FPSC automatically when you start it up, hope this helped

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