Quote: "Quick shaving tip: areas that cant be seen, the inside of the joints, can be deleted."
Yes I'm taking a lot of care in checking for faces that I can delete, and manipulating certain parts so that I can delete those as well.
Quote: "Its a pain since we've had a free lease on polycounts upto now and overboarding detail is too easy. Its looking good so far, Can i see a wire since that cant be 500 polies is a little high for that. "
Yes, and that's why the face is so much higher-poly than the rest of the body, because I can't stand not having the distinguishing features being recognizable all the time.
Quote: "the model overall looks nice, but im not sure about the hands, it could just be me.
"
Yes I know, I had to sacrifice polies there because the legs are gonna need a little more detail when I get around to those.
Also for anybody that's interested I'm taking inspiration from this little guy, a character from the game
Scrapland.
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