I attach the needed script file (fps) and texture (dds) for anyone that wants it if its helpful - so that you can have invisible wall segments. I use this if an invisible level boundary is needed in a level. I have not included an x.file as you will have plenty in your FPSC folders and choose one appropriately. The download file is named Invisible_Wall.zip
This is for a wall so you will need to apply it appropriately to your own floor segment, if thats what you want. Just reference the attached texture of your own segment floor specified in your segments .fps script file and paint your floor - that should work OK, remembering that you wont be able to see where you have placed the invisible walls (if its walls you use) inside FPSC and that in your level they will be impassable.
If you open the attached segment .fps script file you can see how this is set up. Its just a single wall segment I have used but you could equally apply it to a room using the texture provided and referencing the texture appropriately within any room segments .fps script file.
If you need to edit any of the componenents including your own then make a backup copy first. Make a new segment first is best and test it out in an empty level. The texture you should be able to edit to make it semi transparent if you have a prog that can work with .dds files. At least you have an example to work from.
The principle for entities is the same and you just might be able to get away with using the attached texture to utilise in attaching to an entity so you can have invisible or transparent wall and floor entities too. I use both entities and segments as invisible in differing situations.
Of course you may find that using an entity not segment as a transparent floor or wall is a better option for numerous reasons or in some situations. FPSC can be problematical when it comes to adjoining segments inheriting anothers qualities so ensureing adjoining segments do not also become transparent can be tricky. Rotating your placement and order of placement is important.
Dont blame me if you mess up any of your installation - good luck and have fun.