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FPSC Classic Scripts / Scope effects

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Sven
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Posted: 4th Mar 2010 19:59 Edited at: 4th Mar 2010 20:02
How can i apply

the night vision effect



and the thermal effect



to sniper guns?

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Sven
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Posted: 4th Mar 2010 20:03
and can i apply it in MP games?

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TerrorNation
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Posted: 4th Mar 2010 20:25
You could but they wouldn't be realistic (in MP). By this I mean it would not highlight enemies as white in thermal, for instance. It's possible with Marc Steene's COD expansion kit with Project Blue on Single player though.
Shadowtroid
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Posted: 4th Mar 2010 22:04
Quote: "It's possible with Marc Steene's COD expansion kit with Project Blue on Single player though. "


However that would require Project Blue. Which costs money.

Marc Steene
FPSC Master
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Posted: 5th Mar 2010 13:03
Quote: "However that would require Project Blue. Which costs money."


Or, you could grab a copy of Project Green for free Of course, you can edit my thermal script to make it compatible with Fenix Mod (or even stock). You'll just need to change the variable settings.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Shadowtroid
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Posted: 5th Mar 2010 13:15
And the fullscreen shaders. You need that too.

TerrorNation
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Posted: 5th Mar 2010 18:08
Quote: "However that would require Project Blue. Which costs money."

I know. I did say that it required Project Blue.
Sven
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Posted: 5th Mar 2010 19:24
but project blue can only run in the TEST GAME mode, you can not build a game with it, isnt it?

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Sven
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Posted: 6th Mar 2010 13:44
or not?

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Ocho Geek
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Posted: 6th Mar 2010 17:07
NO, check out alpha... something

Its cool

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
Sven
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Posted: 6th Mar 2010 17:55
??? what ???
[center]

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Kravenwolf
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Posted: 6th Mar 2010 18:20
You can build games with Project Blue.

Kravenwolf

Sven
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Posted: 6th Mar 2010 19:19
really? and does it work in combination with FPSC IP?

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Sven
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Posted: 7th Mar 2010 12:59
Quote: "You could but they wouldn't be realistic (in MP). By this I mean it would not highlight enemies as white in thermal"


Why not?

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TerrorNation
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Posted: 7th Mar 2010 13:41
Multiplayer does not support scripts
Sven
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Posted: 7th Mar 2010 14:18
No scripts at all? Also no weapon scipts and charcher scripts?



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TerrorNation
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Posted: 7th Mar 2010 15:39
Nope. Not at all. No custom scripts for multiplayer. That's where FPSCIP comes in handy
Sven
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Posted: 7th Mar 2010 20:30
is it possible to script with FPSCIP?

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Plystire
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Posted: 8th Mar 2010 02:53
I would like to make it clear that scripts CAN be used in MP, just not via the normal means of attaching them to whatever you want.

In order for MP to use scripts, the scripts MUST be used on weapons. Weapons are required to have scripts in order to function, so those scripts will work. The bad part about this is that they are not always active across the level, and even setting the properties to "Always Active" will not guarantee it to work the same as, say, a trigger zone.
There are also other means of using scripts in MP, via dynamic entities placed in the map while in "Single Player" mode, then swapping to "Arena Mode" before building the game. Remember, though, that for Arena maps, you will need to use character entities instead of a start marker.


Weapon scripts (this paragraph is referring to PB's weapon scripting system) should be functional during MP, same as in SP. If they are not, then that will be considered a bug and should be reported to PB's developer.


The one and only,


Sven
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Posted: 8th Mar 2010 07:39
Thank you very mutch!

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Sven
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Posted: 8th Mar 2010 16:27
but is thermal possible in MP: yes or no ?

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