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Work in Progress / Wolven World Builder - What Do You Want to be Implemented?

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Preston C
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Posted: 13th Sep 2003 16:20
I'll take any ideas. Heres the list so far:

Standard Matrix Editing (Width, Depth, Height, Tiles, etc)
Object Placement (free or tile placement)
Lights

So, what else do you people want?


I've been outcasted from the public's society.
Why must I be outcasted here too.
Dreamora
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Posted: 13th Sep 2003 17:07
implemented normalcalculations for the matrix, saved in the world file *needed for loading of parts while running*

particle placing perhaps *for volcanos and things like that*
M00NSHiNE
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Posted: 13th Sep 2003 17:42
solid geometry!!ha ha, hows about sectioning of the world into partitions and saving it to a file so we can check for collision in certain zones etc, speed up checks

"It's amazin' what you can do with a computer and access to t'internet"
Preston C
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Posted: 13th Sep 2003 17:47
Ah, more suggestions!

The more work the better, I've been quite lazy lately.


I've been outcasted from the public's society.
Why must I be outcasted here too.
Preston C
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Posted: 13th Sep 2003 17:57
Heres a current screenshot, though not much just a height editor.




I've been outcasted from the public's society.
Why must I be outcasted here too.
M00NSHiNE
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Posted: 13th Sep 2003 18:06
Early days, this could grow into a monster. How about a trigger placement system or something?

"It's amazin' what you can do with a computer and access to t'internet"
Falelorn
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Posted: 14th Sep 2003 00:12
Well here go my suggestions

object importer X, 3DS
object scale, collision, transparency, rotation, ghost etc.
create objects, plains
copy and paste objects
multiple matrix
weather creator
day to night transition
cloud creator
waterfall
lake river pond swamp maker (basically change the texture)
sun flare
light maker

http://matedit.com/forums/index.php (other great DB forums)
Current Project - Legends of the Sword - On my WWW
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Preston C
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Posted: 14th Sep 2003 02:14
With all the suggestions here, if I get this done, I might be able to rival MatEdit


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UberTuba
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Posted: 14th Sep 2003 02:55
MAtedit (atleast the last version i used) was not very user friendly. left click funcinality is much better than toolbars

the artist formally known as darkfluff
Falelorn
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Posted: 14th Sep 2003 02:59
Matedit Pro is looking incredibly awsome. But not a world editor, tho with its new module program, one can be made for it.

http://matedit.com/forums/index.php (other great DB forums)
Current Project - Legends of the Sword - On my WWW
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Preston C
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Posted: 14th Sep 2003 03:30
*curses*

Forgot about that module function, I'm doomed


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Falelorn
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Posted: 14th Sep 2003 06:53
why dont you write a world editor for it. Contact TDK.

I was looking at it, but im a long ways away from doing it. Look at the forum link in my siggy if you dont know the forums.

http://matedit.com/forums/index.php (other great DB forums)
Current Project - Legends of the Sword - On my WWW
Check out profile for more information
Preston C
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Posted: 14th Sep 2003 17:19
I'm going to program my own world editor, not an add on for a rival.
Really, I just want to see if I can do it.


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andrew11
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Posted: 14th Sep 2003 20:54
I'm making something similar. I've already thought of all theset things, plus a few others

It's gonna be awsome, that is, if I can finish it

"All programmers are playwrites and all computers are lousy actors" -Anon
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Preston C
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Posted: 14th Sep 2003 21:00
Ugh, more competition


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andrew11
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Posted: 14th Sep 2003 22:25 Edited at: 14th Sep 2003 22:31
Well, actually, I started it about 2 months ago. Didn't get much done though.

Well, good luck to you

"All programmers are playwrites and all computers are lousy actors" -Anon
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Falelorn
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Posted: 14th Sep 2003 23:36
Competition is good, keeps inovation going on and on and on

http://matedit.com/forums/index.php (other great DB forums)
Current Project - Legends of the Sword - On my WWW
Check out profile for more information
Preston C
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Posted: 15th Sep 2003 02:24
Quote: "Well, good luck to you "


Good luck to you too.

Let the competition begin!


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andrew11
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Posted: 15th Sep 2003 02:35 Edited at: 15th Sep 2003 02:35
Yeah.. Although its not really a competition because I'm gonna win. j/k

I might post some screen shots soom. I'll think about it.

"All programmers are playwrites and all computers are lousy actors" -Anon
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Preston C
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Posted: 15th Sep 2003 02:43
Hey, we have an even chance of winning, you might have a higher chance, as I only program it a little bit every day. I just added matrix texturing today.


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andrew11
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Posted: 15th Sep 2003 06:28
I was just kidding, you know.

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Preston C
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Posted: 16th Sep 2003 04:23 Edited at: 16th Sep 2003 04:25
Well, this is all thats planned for the first release, which will be accompanied with source code:

Standard Matrix Editing
Tile Based Object Placement
Freehand Based Object Placement
Lights
3D sounds
Object Scale
Object Trasparency/Ghost
Object Rotation
Particle Effects
Collision Commands

Might add more later, but the source will require a license fee.


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Falelorn
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Posted: 16th Sep 2003 04:27
Looking good cant wait to play around.

But you have alot of object commands there and no object import, hehe I know its there ignore me.

If its good, have no worry, I will licence.

http://matedit.com/forums/index.php (other great DB forums)
Current Project - Legends of the Sword - On my WWW
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andrew11
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Posted: 16th Sep 2003 05:23
Don't give away your ideas!!!!

Don't worry though. I've already thought of these already

I'm not releasing mine anytime soon. I'm gonna really perfect it and release it at once instead of different versions, so you'll probably have one done first.

Mine actually started as a level editor for my new game, which I wont disclose any information. I thought I might as well make something releasable.

"All programmers are playwrites and all computers are lousy actors" -Anon
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Preston C
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Posted: 16th Sep 2003 14:28
Quote: "But you have alot of object commands there and no object import"


If you mean it'll import an object, then export the level as a .X or whatever file, nope, never gonna happen, it'll put all the required files in neat little package, and the .ww1 file that it makes will be the file that loads it when a function is called to load everything.


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Preston C
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Posted: 16th Sep 2003 14:30
Oh yeah...

Quote: "Might add more later, but the source will require a license fee"


I meant that later versions of the Wolven World Builder will require a license fee for the source.


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Yian
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Posted: 16th Sep 2003 18:24
why dont you guys join and work together ...

-john D.
andrew11
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Posted: 16th Sep 2003 22:44
Quote: "why dont you guys join and work together ..."


No thanks...

I'm doing pretty good now. I'm getting the GUI to work with the features now. The only problem I'm having is getting text over the sprites.

"All programmers are playwrites and all computers are lousy actors" -Anon
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M00NSHiNE
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Posted: 16th Sep 2003 23:18
It would be good to have a modular world/level builder based on the 3d gamemaker one - first module: make the matrix, texture it etc - the second module: object/geometry placement - third module: trigger/script/entity/item placement etc.

This would be good and if it was like the gamemaker one it would be really easy to use and cool. Innit.

"It's amazin' what you can do with a computer and access to t'internet"
Preston C
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Posted: 17th Sep 2003 00:02
I'm not going to include trigger placement for events, thats why I'm releasing it open source, so you can implement it for your own special needs.


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M00NSHiNE
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Posted: 17th Sep 2003 01:12
yep i suppose thats much better, sorry about that.

So is this program going to be free to use or do we have to pay/credit you?

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Preston C
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Posted: 17th Sep 2003 02:03
Its going to be free. Like ermes signature, free games (or utilities) for a free world.


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andrew11
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Posted: 17th Sep 2003 02:44 Edited at: 20th Sep 2003 05:24
@M00NSHiNE

Actually, I have four - Matrix, Object, Sound, Light. I planned triggers from the begginning, but in my infinite wisdom, forgot to include it in the program. I might combine light and sound to make room or put it with objects.

And mines probably going to be free. I doubt I'd make any money anyway. I might do it like Matedit for $5 or whatever.

Sorry to hijack your thread NWC Omega

"All programmers are playwrites and all computers are lousy actors" -Anon
Preston C
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Posted: 17th Sep 2003 04:31
No problem, better to have someone hijack it then people completely ignore my mindless banter in my quest for attention.


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Dreamora
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Posted: 17th Sep 2003 08:23


I don't ignore it, still waiting for more
Preston C
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Posted: 17th Sep 2003 14:27
I was refering to my past posts when I was still acting like somewhat of a n00b.


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ReD_eYe
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Posted: 17th Sep 2003 14:34
any more pics of either editor guys? i started on something like this but it all got too big for me so i just did the 20 line thing and finished.


Preston C
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Posted: 17th Sep 2003 23:44
Nope, no new pics yet, been kinda busy with school and all.


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andrew11
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Posted: 18th Sep 2003 00:43 Edited at: 18th Sep 2003 00:44
Ok, Heres an early screenshot:



It dosen't show much, and some stuff is edited out of the picture, but you get the idea.

"All programmers are playwrites and all computers are lousy actors" -Anon
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Preston C
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Posted: 18th Sep 2003 00:49


Not good, must speed up development!!!


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Preston C
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Posted: 18th Sep 2003 00:52
...

crap, I just remembered I'm lousy at GUI's!!!

*starts pacing, sweating, and mumbling a new strategy*


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andrew11
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Posted: 18th Sep 2003 00:55 Edited at: 18th Sep 2003 01:00
Sorry

I did the GUI in Illustrator and MSPaint.
I'm sure you'll get it together.
Anyway, what it really comes down to is the features. You could have the best GUI in the world, but the program itself could be crap. Some like the "clean" MSPaint look.

"All programmers are playwrites and all computers are lousy actors" -Anon
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MikeS
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Posted: 18th Sep 2003 01:12
GUI's are easy once you think about it. I was just working on mine(for my matrix editor. Been in off and on progress for about 2 months now, lol), and it's not too bad. I find myself adding tons of code to make it very efficient and nice. I'm mainly just using mouse detection, and that's about all you need. If it's clicked, open menu, etc. GUI's are nothing to be worried about really.

Best of luck.



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andrew11
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Posted: 18th Sep 2003 01:48
@yellow

Wanna post some screen shots?

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M00NSHiNE
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Posted: 18th Sep 2003 01:53
Looks like a little war we've got going, Editor vs. Editor. Only joking.

"It's amazin' what you can do with a computer and access to t'internet"
MikeS
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Posted: 18th Sep 2003 02:13
I won't post any screenshots as of yet. Nothing personal, it's just that I don't like showing unfinished work. In the past I've found that I never complete my work when I start posting screenshots on the forum. I'm hoping to have my editor completed by December, or even sooner if possible. It's gonna be feature packed, and have tons of features that I think will prove valuable. For now, I'll just stay low.

btw, nice interface andrew11



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andrew11
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Posted: 18th Sep 2003 02:15 Edited at: 18th Sep 2003 02:17
Yeah, me either, but I decided I could spare atleast one or two screen shots.

The interface is real cool. The buttons fade in on mouseover, and has cool "whooosh" sound effects.

btw, thanks

"All programmers are playwrites and all computers are lousy actors" -Anon
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Preston C
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Posted: 18th Sep 2003 02:17
Quote: "Looks like a little war we've got going, Editor vs. Editor. Only joking.
"


Well, maybe you should know your joke isnt really a joke

*30 finely tuned G-Mecha, ranging from the BowCannon to the Skeleton-MK2, line up behind Omega waiting for his command to strike*

Ready Troops!!!


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Dreamora
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Posted: 18th Sep 2003 04:20
nice picture andrew - looking forward - but I really hope the colors change away from kiddie - XP style *ggg*
Preston C
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Posted: 18th Sep 2003 04:24
I have no chance now...

Oh well, I'll just finish it, and hope for the best.


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