Quote: "I thought I could get away with saying Half Life 2 can't be done in db, but obviously not."
As I read your first reply, I was thinking the same thing.
I'm gonna have to agree with Fallout here.
I think some of you overestimate DBP's strength. Has anyone actually made a game which pushes this engine? Of course, anyone can make a 2000 spheres on matrix demo, but that's a different environment - you're not comparing like with like.
Don't get me wrong, it's a good engine, but it's a jack-of-all-trades engine. How can something which is designed to be an all rounder be as good as the latest in cutting edge engine technology? Think about it - There's a reason valve's best efforts at an engine will set you back a million quid, and you get DBP for £50.
Now that sounded bad. I apologise if I caused offense to Lee and his bread winner. I
wish I could do what he's done, both on an enterprising and the technical level. He's livin the dream man, but I'm sure he's well aware that his engine, given the size of the development team, will always be one step behind id's latest offering.
Phew....
I think RobK is on the right lines. DBP's greatest falling, as far as impressing the neighbours goes, is its userbase. Pitch a product at non-programmers and your core user demographic is going to be non-programmers.
</rant>
Please don't hurt me.
*puts his flame proof jacket on*
A wise man once said: "I know that I need codes but I dont know the codes"