This is what I asked about in the migration discussion thread. FPSC's physics engine is good, but I think it is capable of much more. If more physics properties could be added such as ball/barrel-types, and if the features were expanded, the physics engine might almost be Havok-quality! The fact that we are now getting a timer-based physics engine already might be a good indicator of what we could expect in the future!
BTW, objects can bounce. I remember pushing a crate down a few sets of stairs and it bounced and tipped over realistically. Unfortunately this doesn't apply to barrels; they would just slide down. You can even get things to bounce manually with the "triggerforce" command.
"Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper.