Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / How do I flip normals?

Author
Message
Jackdaw
16
Years of Service
User Offline
Joined: 3rd Mar 2008
Location:
Posted: 8th Mar 2010 07:54
I have finaly found out how to UV in Blender, but in DBPro the normals need to be flipped as all the images are in the inside. I have used the index, but couldn't find a way.
Thanks

PSLooking through the DBPro commands, it seems this kit is a brilliant utility. If I can get my brain around it!

Jackdaw
chafari
Valued Member
18
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 8th Mar 2010 15:39
Have a look to set object cull.


cheers.

learning every day
BMacZero
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 8th Mar 2010 15:42
Make sure you have the normals right in Blender before you export the model (see for more info: http://forum.thegamecreators.com/?m=forum_view&t=138516&b=3)

Otherwise, setting the object to not cull (flag 0) will do it.

Duke E
15
Years of Service
User Offline
Joined: 10th Mar 2009
Location:
Posted: 12th Mar 2010 08:18
To do this without turning off culling is:
"Scale Object ID, 100,-100,100"
Just scale one axis negative.

Due to some shortcomings in the Blender .x exporter this can be necessary when using GLUE OBJECT in some cases.
However if the model is inverted on load in to DBP you should look over the Blender model normals, and the export options used first as it should not be inverted.

Login to post a reply

Server time is: 2024-11-23 20:10:57
Your offset time is: 2024-11-23 20:10:57