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Dark GDK / 1 unresolved externals

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kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 10th Mar 2010 03:03

I'm getting this when I try to compile with BlitzTerrain, whats going on?

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Mireben
16
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Joined: 5th Aug 2008
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Posted: 10th Mar 2010 20:28 Edited at: 10th Mar 2010 20:29
Which version of Dark GDK are you using? Blitz Terrain was compiled for 7.4. If you are using 7.3, you need to download a different library from page 24 of the BlitzTerrain WIP thread to make it work. Another user had the same problem and this was the solution. Look for the last post on this page:

http://forum.thegamecreators.com/?m=forum_view&b=8&t=145404&p=23
kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 11th Mar 2010 06:29
I believe I am running 7.4, I downloaded and ran the update exe from TGC for gdk, it said it was for 7.4, I ran the installer and it completed without error so I assume I now have 7.4?

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Mireben
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Posted: 11th Mar 2010 19:38
It's a different problem then... sorry. In this case, the best is to wait for Kaedroho's answer.
kaedroho
17
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 19th Mar 2010 14:46
The first 3 warnings are because BlitzTerrain doesnt import those functions properly. I managed to get rid of them, but I dont know why your getting them.

void __cdecl AddToRenderList(void *,int) Is the function which isn't in GDK 7.3 or earlier. Did you remember to copy the libaries into the Visual studio folder when you updated to 7.4?

kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 19th Mar 2010 19:09
Yeah turns out I didn't actually install 7.4 properly, once I did blitzterrain worked except it's not compatable with my physics to setup terrain collision & GDK 7.4 is still quite buggy so I had to remove it

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