Linking...
BlitzTerrain.lib(EnvironmentMapping.obj) : warning LNK4217: locally defined symbol _realloc imported in function "unsigned short __cdecl BT_Intern_AddEnvironment(struct BT_EnvironmentMap *,unsigned long)" (?BT_Intern_AddEnvironment@@YAGPAUBT_EnvironmentMap@@K@Z)
BlitzTerrain.lib(EnvironmentMapping.obj) : warning LNK4217: locally defined symbol _free imported in function "void __cdecl BT_Intern_CreateEnvironmentMap(struct BT_EnvironmentMap *,unsigned long,unsigned long,unsigned long *)" (?BT_Intern_CreateEnvironmentMap@@YAXPAUBT_EnvironmentMap@@KKPAK@Z)
BlitzTerrain.lib(EnvironmentMapping.obj) : warning LNK4217: locally defined symbol _malloc imported in function "void __cdecl BT_Intern_CreateEnvironmentMap(struct BT_EnvironmentMap *,unsigned long,unsigned long,unsigned long *)" (?BT_Intern_CreateEnvironmentMap@@YAXPAUBT_EnvironmentMap@@KKPAK@Z)
BlitzTerrain.lib(main.obj) : error LNK2019: unresolved external symbol "void __cdecl AddToRenderList(void *,int)" (?AddToRenderList@@YAXPAXH@Z) referenced in function "void __cdecl BT_Init(void)" (?BT_Init@@YAXXZ)
Release\Construction Simulator.exe : fatal error LNK1120: 1 unresolved externals
I'm getting this when I try to compile with BlitzTerrain, whats going on?
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