Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / how make map

Author
Message
without HUD
16
Years of Service
User Offline
Joined: 30th Nov 2009
Location:
Posted: 10th Mar 2010 14:49
how make map for game
ZackS28
18
Years of Service
User Offline
Joined: 3rd Mar 2008
Location: Washington, USA
Posted: 10th Mar 2010 19:56
how answer question?

But seriously, you need to be more specific. What do you mean make map for game? Like: how to build a standalone .exe game with your map, or just make a map in FPSC? (If you need to ask that question, you probably shouldn't be using FPSC)


ZackS28

Your signature has been erased by a mod
Ocho Geek
18
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 10th Mar 2010 20:57
and unfortunatley the forum cant really support you if you speak very bad english

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
TerrorNation
16
Years of Service
User Offline
Joined: 18th Dec 2009
Location:
Posted: 10th Mar 2010 23:10
@ without HUD
It would help all of us if you did not use such short questions and expect us to understand what you mean.
Pandagamesorg
16
Years of Service
User Offline
Joined: 12th Dec 2009
Location: check your moms room :D
Posted: 11th Mar 2010 00:34
Well first you open up FPSC then you click 'segment' then click new segment from there you select your segment and then draw out your level while adding new segments. Then you place your starting point though 'markers' and then add baddies from 'entities' and new entities then look in your character files.
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 11th Mar 2010 00:51
Level design is a complex beast, but since you seem new to it, I'll give you the basics of design.

first, select from your segments. pick segments that will match your level's setting

now build the first room/section of your map with these segments

once you've done that, add entities to this section until it looks well decorated and lived-in (or abandoned if that's what you're going for)

just keep going room by room from here. It's best to keep levels enclosed and use as many segments as you can even outdoors to stop other parts of the map from being rendered.


without HUD
16
Years of Service
User Offline
Joined: 30th Nov 2009
Location:
Posted: 11th Mar 2010 17:03
my english is not bad and I'am think on map when you press in game one button you can see location
BeauPratten
16
Years of Service
User Offline
Joined: 16th Feb 2010
Location: Newy, Australia
Posted: 15th Mar 2010 10:55
oh you mean a minimap?

I suppose that this is where I'm supposed to put some witty one liner. Well...sorry to dissapoint.
without HUD
16
Years of Service
User Offline
Joined: 30th Nov 2009
Location:
Posted: 15th Mar 2010 15:16
yes
The Master Dinasty
17
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 15th Mar 2010 15:53
Quote: "my english is not bad and I'am think on map when you press in game one button you can see location"


Not to be mean, but you do not have good English i suggest that you use "Google Translator" write in your primary launguage then post it. And try to "fill" out your questions.
No a mini-map type cant be done.


-Massap2

We are the magnificent Masters, builders of pyramids.

Login to post a reply

Server time is: 2026-07-15 21:05:45
Your offset time is: 2026-07-15 21:05:45