Quote: "But, yes, it's very possible to make a Nazi Zombies clone with FPS Creator. And IMO, one of the best game concepts to use for this engine. I made a small map with a friend last year, here; and have been considering making a more updated version of that game with new shaders, map selection, and a few new gameplay features.
"
This is exactly the kind of thing I wanted to make. At least the core of what I wanted to make. Could I work with a timer system to spawn X and have the AI have so many lives per round or what would you suggest the best way to pull this off?
I don't want an exit or an end, but a constantly building system leading to a game over. I was looking to incorperate zeza's barrier script as well and have a much larger area for the game. Such as a large warehourse and small outside area. Something to that effect at least, ill play around.
Then all I would need is a velociraptor model and to make some custom weapons.
antiraptor.blogspot.com