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Dark GDK / Blender X export and Materials

Author
Message
haliop
User Banned
Posted: 11th Mar 2010 08:43
hi all
i have a questions to the pros here

after working a bit with Ogre3D
i was able to export not only Meshes , but also textures and Materials, meaning when running ogre with the new 3D Model
everything is there from Shading / Mapping and such
but , does DarkGDK allow this?

can i export an X model into DarkGDK x importer / loader well.. engine...
with the Materials included so when i'll add a light above it
i'll see where it sopuse to shine?
3dmasters
15
Years of Service
User Offline
Joined: 3rd Nov 2009
Location:
Posted: 23rd May 2010 22:50
Please ask your questions, but when you can open the manual and look this into up yourself please do waste other peoples time.

Here i am!!!
haliop
User Banned
Posted: 24th May 2010 06:22
yeah , but do you see the diffrence between my question and yours?
im not asking for ppl to do the work for me , im asking for help, bit of a diffrence.
3dmasters
15
Years of Service
User Offline
Joined: 3rd Nov 2009
Location:
Posted: 28th May 2010 09:35
Why yes i do. Mine is statement yours is a question.
Get it working yet?

Here i am!!!
haliop
User Banned
Posted: 28th May 2010 18:05
nope , but eventually i may build a script in Python to export a better X file with its materails , however there is a new script somewhere on 3D chat about X file from Blender which has some good features and the author is online i should ask him , this way it saved you tons of work using blender and you get Dynamic Shaders Fx inside GDK with an ease and no further programming , or just a plug-in in DarkGDK for getting these materails to work properly , but once you have this material plugin you will see good results inside GDK which should be for my taste a must.

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