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FPSC Classic Product Chat / Another FPSC Game Went Commercial

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Metal Devil123
17
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Location: Suomi, Finland
Posted: 13th Mar 2010 17:38 Edited at: 13th Mar 2010 18:02
Quote: "Once a FPSC game launches on Steam I will be truly impressed."

That would be awesome! Maby possible! Some day this will happen... Some day...

And this game sure makes me want to finish and sell my game!!!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
Kill Shadow
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Location: Here on the 7th
Posted: 13th Mar 2010 17:58
Put very well and eloquently too I might add. Errant I feel that you and I might very well be psychic or is that psycho LOL. I was thinking about putting a reply down and it was identical to yours so I won't. I guess we as developers start looking at games and then start over critiquing them. I let my little guys who are 6 check out some of the demos and listen to what they have to say LOL pretty smart huh I have great ideas and every day it seems that someone in the FPSC world adds something to make those ideas turn into something plausible and great. I think we as a whole are a bunch of really talented guys and gals. We just need to "getter done" lol. Or in the immortal words of a talented jedi "Do or do not there is no try." Thanx for listening to my rambling

Regards to All,

KillShadow

Stop Drop and Roll works on everything but HELLFIRE!!!!
Kalinka
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Location: White Forest
Posted: 13th Mar 2010 17:59 Edited at: 13th Mar 2010 19:18
i found an another site ghgr (you must down the scroll )

now i will make my own commercial fpsc game like this. at least i can get 20$ i guess

EDIT: sorry i didnt know

charger bandit
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Posted: 13th Mar 2010 18:05
You just posted an illegal link to the game,pleas get rid of it.


A.K.A djmaster
fallen one
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Posted: 13th Mar 2010 23:26 Edited at: 13th Mar 2010 23:31
I'm afraid fallen one has spotted this. Its time to engage the reality drive and see what spits out of its proud nozzle into your face.

So we have someone making a game, right then, costs, see, nothing is free, whats the cost involved here, are they a one man band, or did they hire people to make this or fulfill roles here, Rolfy or Errant pointed out they did not talk on forums for chit chat, or post in the WIP, and why not, is it that they are not a punter, but a developer, who doesn't need to waste time talking to you, they have a serious job to do, you presume they are like you, where is your evidence that its a lone person, and even if it is, which I doubt, as they would fraternize on the boards, the reason they haven't is that they don't want association with FPSC, they want to hide it, as being associated with the product may be counter productive, even if it is a lone individual, which I seriously doubt, how much was the time energy that was expended.

You see everything takes time and energy, whether you hire someones, or use your own, whats your time energy worth, whats the cost per hour, lets add that up for the dev time of this, whats the total, will they make that back, or is it that if we divide the return on investment we come at a very low or even minus figure, what evidence have you this would sell, why should it, I know, how lovely, your inspired, build it and they will come, really its very quaint, but the reality is, that game looks bad, why buy this when I can go to the bargain bin at my local PC store and get a professionally made game for a few quid, hell I can play free games on the net that are better, plus all the legion of mods, why put cash down for this. The reality is most likely, the game has been made by a small team, a two bit publisher probably fronted the cost for it on some god awful deal.

I think you forget the case of the Anderson game, well as some of you forget, the developer claimed they was ripped off by the publisher, he even used to work for the publisher before going solo, and to show their loyalty to a former employee, they allegedly stole quite a pretty penny, they gave him mere peanuts and he had to look into legally.

Yes, the real world, the truth hurts, but it will set you free, as they say.

Bugsy
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Posted: 13th Mar 2010 23:53
I'd guess 85 dollars worth of media (FPSC itself included) went into this. maybe throw in 25 dollars of time spent. there are 2 possibilities- 1, this developer is a lone level designer, and didn't put much effort into the design/ or he's new and this is the best he does. there is, however the off chance that he understands and faces the horrifying reality that most FPS gamers actually don't care whatsoever about detail in level design.


Kravenwolf
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Posted: 13th Mar 2010 23:56 Edited at: 14th Mar 2010 00:01
Quote: "they did not talk on forums for chit chat, or post in the WIP, and why not

as they would fraternize on the boards, the reason they haven't is that they don't want association with FPSC"


Maybe they just didn't want association with our community. Let's face it...it's not aways a walk in the park and a pat on the back when you share something on this forum (free or otherwise). They might have just wanted to sidestep the ever-so-loving and considerate feedback, critisism, and appreciation some members in this community feel the need to throw out on someone elses hard work and accomplishments. Nothing like a warm and cozy "welcome" if you will, to a new community, than stumbling across a thread to your game, and seeing "this is crap", "worst game ever", etc.

Quote: "Yes, the real world, the truth hurts"


IMHO, the game could have been done better (lightmapping would have been a nice start, hands on the weapons, etc). But I don't have any right to critisize here. It's not like I can say my published FPSC game is selling more on the market than this guys. It's like I said before, I respect this guy for getting a finished game out there, as opposed to several screenshots, alleged "errors" and "I lost all my work", and a hundred new WIP threads that follow the last project that suffer the same fate.

Kravenwolf

General Jackson
User Banned
Posted: 14th Mar 2010 00:09
I think it looks GREAT.
I like ww2 games, ESPECIALLY older ones, and this one sure looks older.


GOOD JOB whoever did this!

fallen one
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Posted: 14th Mar 2010 00:15 Edited at: 14th Mar 2010 00:18
Quote: "25 dollars of time spent"

You work cheap, what do you work for 5 cents an hour.

Quote: "I respect this guy for getting a finished game out there"

Quote: "GOOD JOB whoever did this!"


Evidence that its just one person, be that male or female. People are seeing what they want to see or to be more accurate, believe, and not what reason brings us to see as being the most probable.

Kravenwolf
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Posted: 14th Mar 2010 00:27 Edited at: 14th Mar 2010 00:30
Quote: "Evidence that its just one person, be that male or female. People are seeing what they want to see"


Doesn't matter to me if it was made by one person or 50. It doesn't change the quality of the final product, or the sales it receives. It's still a published FPS Creator game, which I find appealing, and inspiring.

Anyway, looks like it was, in fact, made by a small developer, they have their own website, and several other games available here, at HQsimulation.

Kravenwolf

Plystire
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Posted: 14th Mar 2010 03:33
Quote: "Evidence that its just one person, be that male or female. People are seeing what they want to see or to be more accurate, believe, and not what reason brings us to see as being the most probable."


Evidence?

I could paste entities around a map, place some buildings and badguys in less than an hour. There appears to be no (read as: "very little") custom media present within the game aside from menus and music/sound. Having said that, he has spent very little time creating media. Being FPSC, he has spent no time programming (though I have to wonder about this one since, by the looks of the blood splats, it does appear to be a Mod of some sort.... white outline bug and all)

Could a single person do this in less than a month? You bet. Less than 6 months? With plenty of time for gaming and school work.

I think you're the one seeing what you want to see... or believe... whatever.


Everyone here seems to be making great points. Stock media indeed does seem like a scar on the face of a screenshot, but then again, we've seen them millions of times already and we're tired of them. New gamers might remember the media from games such as this one and then see it again from another FPSC game... not a good thing. But through it all, what did I hear about the most? Well... I don't speak a lot of german, but the tone of his voice tells me he didn't enjoy getting stuck in the cement.


The one and only,


Jingle Fett
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Posted: 14th Mar 2010 03:37
A person could spend days, months, years even making a game perfect and all...but it's not worth anything if it never sees the light of day. Whatever you want to say about this game, it's finished and it's making money. Put it this way, is this game BotB quality? Probably not. But it's making money, which is more than what can be said of other BotB games (not saying this to attack BotB games btw)

The developer was smart enough to get it released, he/she/they are likely well aware that it's not necessarily the best game in the world. So what, should they give up? Not release the game just because it isn't Half-life 2? An imperfect game is better than no game at all, and they stuck with it until the end.

Plus, in my experience, it's harder to make a game and deliberately keep it simple. Why? Because you want to make an amazing game and it's hard to force yourself to not try; ie keep it realistic and doable.

http://s140.photobucket.com/albums/r33/Sanky_Panky/Gabriel%20Acosta%20Unity%20FPS/?albumview=slideshow
My Unity FPS WIP
Daniel wright 2311
User Banned
Posted: 14th Mar 2010 03:51
WELL,Im not making a game for game makers so I can care less of what game makers think of it becouse we are more critical about everything then just regular people. The only thing I care about from a game creation fourm is if the game functions well. I dont want to release a game that is all buggy but on the other hand, I dont want to not ever get a game out of the door. I remember playing the first resident eveil game ever created. it was a very low end game with a lot of bugs. sticky game play and no grapgics at all. just a black screen with the camera abouve everything, you could barly see the player. but it was a good game and every one back then played it and loved it. becouse it had zombies in it, find something people love and even if your game is bad with bad ai and with hardly any grapgics and it will do good.

Gizmoguy
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Posted: 14th Mar 2010 04:15
if you look in the screenies on their site they use custom media/textures in their other games.... along with aloth of large breasted ladies..... ...... but at least they are releasing stuff

God in his heaven, alls right with the world.
Le Shorte
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Posted: 14th Mar 2010 04:40
Quote: " along with aloth of large breasted ladies"


LOL yep

"Why does everyone quote ButterFingers for their sig?"-Inspire
Braden 713
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Location: Canada
Posted: 14th Mar 2010 05:36
There isn't much that can be said beyond what others have already stated and the point we're all trying to defend here, but fallen one I don't particularly understand your motives to undermine the creators of this game and the efforts they put into it; of course if you look at other WIP's around here being produced by the likes of Lewis and Wolf just for the sake of naming two, yes we're going to take a look at Operation Wolfsburg and immediately make a judgement call like: Hmm, a little more work on detail and lighting could have gone into that.

The reality is however I see more work put into Operation Wolfsburg than I've seen in very few FPSC games all due to the fact that it was successfully completed.

I'm not trying to criticize though, in the end we all got FPS Creator under the same circumstances - the idea and prospect that it would be fun to try our hand at videogame development. Regardless of how far any of us really get with that, is all up to us however; the same as however we decide to actually get where we want to be, is up to us.

Genre, style, whether we utilize a team or custom content or lights or what weapons we use - that's all up to us. And because I know how very easy it is never to complete an entire project with FPSC, I can never chastise anyone for it.

Seeing a game honestly finished though? That is commendable regardless of how many people it took, what models or segments they used, whatever...they finished. I can't say that. It should be inspiring as well because the bottom line is you bought this product, this program, for the same reason they did. The same reason we all did and just because the developers never became an integrated part of the forum, doesn't mean they deserve any less respect for their efforts.

Here's to Operation Wolfsburg, and the continuation of an amazing: FPS Creator

Cheers.

Life would be much easier if I had the source code.
BlackFox
FPSC Master
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Posted: 14th Mar 2010 06:40
Both Cathy and I look at it this way. This author's goal was to develop his game, finish the development, distribute commercially, and get people to recognize it and talk about it ("word of mouth"), whether people like it or did not like it.

Guess what? This author achieved these goals- every one of them.

Cheers

Mike

charger bandit
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Posted: 14th Mar 2010 08:01
Everybody thinks its easy to make games in FPSC.But tell me one person that finished atleast three projects that have proper lighting,menus and all the stuff and has atleast 5 full levels.Im currently working on the third.


A.K.A djmaster
Daniel wright 2311
User Banned
Posted: 14th Mar 2010 08:17
Quote: "Everybody thinks its easy to make games in FPSC.But tell me one person that finished atleast three projects that have proper lighting,menus and all the stuff and has atleast 5 full levels.Im currently working on the third."


so then this makes you a pro? there are alot of already made fpsc games all around, many many of them, finished, so what is your point? here go check it out your self.

http://forum.thegamecreators.com/?m=forum_read&i=35

charger bandit
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Posted: 14th Mar 2010 10:35
Im not pro but tell me how many people actually managed to release atleast three proper games for FPSC? Only a few if any. I think getting any game commercial is a big achievment,even if the game sucks.


A.K.A djmaster
Kill Shadow
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Posted: 14th Mar 2010 20:41
Hey Kraven thank you for putting up the HQSimulations link. I wanted to check it out they have more than a few interesting games that I've never even heard about. Was just curious if any of the other games use FPSC engine or DBPro. Can't wait to see what someone from our forum releases now. I'm currently playing Phobia which is a really great game if you haven't dl the demo you should. Next up is BlackFox's WW2 demo. That looks great too. Hope everyone has a great weekend.

Regards,

KillShadow

Stop Drop and Roll works on everything but HELLFIRE!!!!
The Master Dinasty
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Posted: 14th Mar 2010 23:13
Even though FPSC cant do a AAA it CAN bring in a fine, and well looking game and can challenge, others games. This, i can do in a month. I would pay about 10 cent`s for this game.

Yes kudos, for the lady or gentleman who finished the plot...



-Massap2

We are the magnificent Masters, builders of pyramids.
CapnBuzz
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Posted: 14th Mar 2010 23:27
What it looks to me is we have a few people who are willing to attack (not "critique" -- critique is to give constructive criticism) OW for "strange" reasons. They should be applauding any FPSC title that goes commercial... PERIOD. That leads me to believe that a lot of this criticism is based on competition... knocking this guy/girl "down a peg." This is a "school yard" mentality.

If you can do better, prove it. Do it. Stop complaining and make it happen. Complaining about others' games never created a game. It just wastes energy and time.

Sorry if anyone takes this as harsh or attacking... Just stating the truth. And "no"... I am not the maker of this game, but I applaud him/her for doing it!
Le Shorte
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Posted: 14th Mar 2010 23:30
Quote: "Even though FPSC cant do a AAA it CAN bring in a fine, and well looking game and can challenge, others games. This, i can do in a month. I would pay about 10 cent`s for this game."


So, you'd pay 10 cents for your own game? I know wolfsburg isn't yours, but look at what you're saying. And do you have a game with dozens of torrents? Dozens of sales made for 10-12 dollars? They've accomplished more than probably 80% of all FPSC users have done: finish a game. Almost no one has done that. And even less released it commercially.

"Why does everyone quote ButterFingers for their sig?"-Inspire
ultraplex
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Posted: 15th Mar 2010 00:14
Ok looking @ this its sad..
this guy spent time on this game and release it..
ok so its not mohaa or castle wolfenstien but hey how much was them games:???
alot more than this.
£7.95 not bad,cheap but a good price
I myself have spent time creating my own media,and it aint easy..pfffffffff
so give the guy a break he used stock media and most likely paid for fpsc and model packs,so good luck to him to make money from this,even if its on every torrent site known to man.......

BlackFox
FPSC Master
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Posted: 15th Mar 2010 01:41
Quote: "What it looks to me is we have a few people who are willing to attack (not "critique" -- critique is to give constructive criticism) OW for "strange" reasons. They should be applauding any FPSC title that goes commercial... PERIOD. That leads me to believe that a lot of this criticism is based on competition... knocking this guy/girl "down a peg." This is a "school yard" mentality."


Well spoken, my friend. We have had this discussion before and you nailed it exactly. There is a big difference between criticism and critiquing a game. And with the "school yard mentality" you forgot the other part of it- the being "part of the clique". However, look at the source of the comments, and you have the reasons why and how to respond.

And once again, it also proves my previous post. Everyone is talking about it, giving their opinions. Meanwhile, the post count goes higher and more and more people hear about it. All done without the author coming here and making one comment or post. Some people could learn a thing or two from this...

Cheers

Mike

fallen one
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Posted: 15th Mar 2010 06:21 Edited at: 15th Mar 2010 06:34
Quote: "Could a single person do this in less than a month? You bet. Less than 6 months? With plenty of time for gaming and school work. "


Then why haven't they then, hmm, whats stopping them, "With plenty of time for gaming and school work." hmm, what stopping then then.

That site has 'many' games on it, you really think one person has made all those, "With plenty of time for gaming and school work." Yea, yea, I see it now, Ill make dozens of games, mummy is downstairs making me my fish fingers and chips, while I'm upstairs with my games making factory, Ive already made a dozen games, "With plenty of time for gaming and school work." And the occasional ham shandy, then off to the tuck shop for some super nosh of surgery delight.

Quote: "Meanwhile, the post count goes higher and more and more people hear about it. All done without the author coming here and making one comment or post."


Weee!, its going higher and higher, oh my!, they should start putting that downpayment on that porche right now.

I say its a company, but we can watch the site, see if it grows, if they make more fpsc games or the whole thing folds, Id love the sales figure, my word I really would.

Daniel wright 2311
User Banned
Posted: 15th Mar 2010 06:42 Edited at: 15th Mar 2010 06:45
the fallen one has a good point, I have never seen or heard of this said web site my self, this is the first time. It must be a fairly new site. This being said there are alot of big time games on the site for sell. this makes me think do the games on that site really belong there. something does not add up, would thease big time game companys really put there games on this site for people to buy then download? some of thease games on this site here dont even sell there games as a download, hmmmmmmmmmmm? makes you think

see here, look at this right here, here is a game that made alot of money, where talking, alot of money, do you think they have the resell rights to this game here as a download, I dont think so

http://www.gamersgate.com/DD-AC2DD/assassins-creed-2-digital-deluxe-edition

CapnBuzz
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Posted: 15th Mar 2010 06:53 Edited at: 15th Mar 2010 06:56
I think there's something else to learn from this situation...

You aren't going to "re-invent the wheel" with FPSC. You aren't going to create an FPS -- or even 3PS -- that has more content and better features than a AAA game. It's not going to happen. FPSC is primarily geared toward the game design hobbyist and is updated (and modded) with features after they show up in AAA engines -- not before they show up in AAA engines. FPSC is the chicken and not the egg. With that said...

You can create a fun game with FPSC, but it's not going to be anywhere near AAA quality. It won't... period. This is a hard pill for many to swallow, but it is true. Sure, I wish this wasn't the case, but it is hard reality. Does that mean a game made with FPSC can't be fun? No. Does that mean the game story can't be good? No. Does that mean the game art will suck? No. Does this mean no one would ever buy a game made with FPSC? NO, OW is proving that people will buy it. If you make a fun game and make it available for a fair price, people will purchase it... AND THAT IS WHAT'S AMAZING ABOUT FPSC!

So, for me, I have chosen to realize that FPSC is a great tool for making fun FPS games that have the potential of moderate sales, but it won't make COD6... and I'm in for a world of disappointment if I'm expecting that it will.

Lastly, I would caution those who have slammed the maker of OW on this board. Do you know that he/she isn't a member of this forum? Do you know for certain that he/she isn't your friend? Do you know whether he/she hasn't stepped forward exactly because of the way this game was greeted on these boards? If I'd made this game -- which again I am not the maker of OW -- I'd be pretty hurt by some of the things I've read. Just an FYI.

Ok, back to making games...
Daniel wright 2311
User Banned
Posted: 15th Mar 2010 07:02 Edited at: 15th Mar 2010 07:06
I think no one is really seing what I am seing here? ok, ill just say it, THIS SITE HERE IS A PIRETED SITE THAT SELLS STUFF THEY SHOULD NOT. There I said it, here is another example

http://www.gamersgate.com/DD-CWCM/cloudy-with-a-chance-of-meatballs

this video game here was a motion picture, a motion piture. do you truly belive in your minds that the producsers from this motion piture game made an account at this unknown gaming site to sell there game. no they would not, they sell there games in stores. they dont need to sell them online or even at that on this site.Its a fake site that should be prosecuted, or at least envestigated.

whats the video of this game here, at the end of the video it tells you to play it agien in another lanuge other then in english. even though the produsers are all english. on top of that its hosted on you tube. if that big time company really sold there game from this site, the video would be hosted from there own severs.

Thraxas
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Posted: 15th Mar 2010 09:13
@Daniel: it's a digital distribution website. It's not doing anything illegal, it's doing something similar to Steam. If you had bothered to do a quick search of the web, you would have seen that there are numerous reviews for the site itself. Yes big companies will use sites such as this to sell their game, why do you think they wouldn't.

@Fallen One: What do you have against the makers of this game? Who cares if it's a company and they're using FPSC to make a quick buck? Why are you so dead set against the idea that this could be a small team or an individual?

I really don't understand why it bothers you so much

Your signature has been [mod edited] :-p
Daniel wright 2311
User Banned
Posted: 15th Mar 2010 11:04 Edited at: 15th Mar 2010 11:06
@Thraxas

Quote: "Yes big companies will use sites such as this to sell their game, why do you think they wouldn't."


Becouse they dont need to, they already have the game on store shelves. whats the point? Ill be real honest here. Ive done sells most all my life and Its not done in this way. not for a company that wants to look good.and then display there games video feed from you tube. I do guarenty it would be done from there servers. mabey its not the site itself that is doing wrong doing. but if all you need to do is upload your game to sell it like on steam, then yes. I can upload any ones game and sell it, just like here.

http://store.payloadz.com/detail_html.asp?Id=783506

I have about 50 other links just like this im trying to close down.

and here is everything this one guy is selling

http://store.payloadz.com/results/results.asp?m=131715

Scurvy Lobster
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Posted: 15th Mar 2010 11:19
Daniel: Gamersgate is a big well known legit digital download store similar to Steam (as Thraxas also points to). Just because you don't know them doesn't mean they are pirates...

Getting your game onto Steam is NOT easy btw.

Thraxas
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Posted: 15th Mar 2010 11:27
Quote: "Becouse they dont need to, they already have the game on store shelves. whats the point?"


Because many people prefer to buy their games online now and not bother will brick and mortar stores. It puts their games in more places and so increases the chance of sales.

Digital distribution is the future.

Your signature has been [mod edited] :-p
Toasty Fresh
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Posted: 15th Mar 2010 11:32
Quote: "Digital distribution is the future."


A bloody bleak future, might I add

The problem with it is that you need to DL masssssiiiiiiive files and nobody wants to do that, and for me it's a profound flaw.

@Daniel wright: You need to do a little more research mate

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Scurvy Lobster
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Posted: 15th Mar 2010 11:44
Toasty: while some people with slower internet connections may not prefer digital download the future is clearly digital. The succes of Steam on PC is only one indication. All current generation consoles also offer digital download of games (both small and large games).

I have bought all my PC games digitally on Steam for the last couple of years. I don't expect to go back to discs now. I buy most of my Xbox 360 games digitally too.

I still prefer buying/renting my movies on Blu-ray though

Toasty Fresh
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Posted: 15th Mar 2010 11:50
Quote: "Toasty: while some people with slower internet connections may not prefer digital download the future is clearly digital. The succes of Steam on PC is only one indication. All current generation consoles also offer digital download of games (both small and large games).
"


I don't have a slow internet connection. I just hate waiting so damn long. Is much easier to drive to the nearest city (half hour) buy the game (half hour) and drive home again (half hour). That takes 90 minutes of my day. With downloadable games, I have to download it, hogging all the bandwidth in the process meaning that browsing is slow and online gaming is nearly impossible with so much lag, wait the entire day (and night, with some modern games being up to 12 gb) then finally be able to play it, and then if I don't like it I can't get a refund.

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Scurvy Lobster
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Location: Denmark
Posted: 15th Mar 2010 12:23
Many digital download stores actually offer refunds. Steam doesn't do this though. Most regular stores don't take back games that have their shrink wrap off so at least to me it has never been an issue. When buying on Steam I always watch for discounts (there are new ones every day) and by doing this often get games way cheaper than in stores. Recently I got Dawn of War II one third cheaper than regular stores could offer.

As for downloading games. I don't think most people see that as a problem. Just look at the insane amounts of pirating. Nobody complains about downloading torrents all day. Dawn of War II takes a couple of hours to download on Steam. Not bad in my book so it really comes down to personal preferences.

Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 15th Mar 2010 14:06
I had a look at the video and the game was a lot better than I expected. Level design was done really nice and stock media was used appropriately however FPS Creator's flaws clearly stood out in some places. AI looked weak which ruined the game a bit and the use of handless stock weaponry that magically reload themselves should have been avoided. If only the developer was a member of this forum then he could have downloaded Simon's re-rigged stock weapons with model pack 6 hands. I wouldn't buy this game only because I rarely buy computer games these days but if I was a curious gamer I'd probably give it a go. Also, seeing FPSC stock media in an FPSC game (from the perspective of an FPSC user) makes me think "I can just make the game myself instead of buying it". But I take my hat off to the developer for actually creating a full game and selling it. I hope sales go well for him.
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 15th Mar 2010 14:13
The story is pretty pants, the AI is terrible and the use of media is pretty lame (see previous when I pointed out the random modern-day nurse), but the level design looks pretty decent.

If only he had used a modded version of FPS Creator where the enemies didn't look like prats dancing around you without firing a single bullet.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 15th Mar 2010 14:30
He uses a mod,but I dont know which.You can see that because the FPSC-Game.exe icon has a DBPro icon.


A.K.A djmaster
Crazy Cam10
18
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Joined: 18th Jul 2007
Location: Why The Hell Does You Want To Know
Posted: 15th Mar 2010 15:54
Quote: "I have to download it, hogging all the bandwidth in the process meaning that browsing is slow and online gaming is nearly impossible with so much lag, wait the entire day (and night, with some modern games being up to 12 gb) then finally be able to play it, and then if I don't like it I can't get a refund."


You might want to try and get a better connection. Even games like GTA IV.. or AVP off of steam, took me less than an hour to download with 2.4MB/S CONSTANT. And thats why you try before you buy?
Demo's are invented for a reason

Cam Ownz You!!

www.gamingstuff.co.nr
Scurvy Lobster
19
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 15th Mar 2010 16:02 Edited at: 15th Mar 2010 16:03
Sounds like you are looking for a fight Crazy Cam10...

Not everyone can have blazing fast internet speeds. Demos are a great way of sampling games I agree on that part however. If only all games had demos

Aaagreen
17
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Location: City 17
Posted: 15th Mar 2010 16:02
The best connection I can get in my area is 2mb max, so anything I download tends to peak at 200mb/s on Steam. You're one of the lucky ones, GTA IV took me 2 days of non-stop download.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Wolf
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Location: Luxemburg
Posted: 15th Mar 2010 17:43 Edited at: 15th Mar 2010 19:45
This is an edited non constructive comment.

(and I was right )

God Helps the Beast in Me!
Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Mar 2010 17:44 Edited at: 15th Mar 2010 17:48
@fallen one:

Because people don't have the initiative to do it. Because most people with FPSC are more interested in having fun with it than anything else. It may well be for making games, but it's also for having fun. Imagine that, a piece of software that you have fun with.

Why don't yous it down and try it. Don't try to make a AAA game, just make your objective to make the simplest game possible that could "beat" OW in terms of entertainment. Go for it. It'll be easy. Would you publish it and make it commercial, probably not, because you, like many others, are unsure of how things are done in that regard. "Is this legal?" "Do I have to pay a sales tax on this?" Questions like this always come into play when considering selling your game online. Many don't have the answers to them.

It's just plain easier to not make your game commercial and enjoy the feedback and praise from the community about your game. Isn't that what we're here for? I don't think 80+% of this community is strictly here to make and sell game(s).

But, guess what, fallen one, while the majority of us has contributed to this community in some fashion or another, you yourself have seemed to contribute little more than a cynical outlook on other peoples' views. All I ever seem to see out of you for contribution is snyde remarks and mockery. Dry up and grow up, please.

If you want to know just how easy it is to make an "okay" game in FPSC, look at what Kravenwolf and hockeykid have done for a few competitions. I know for a fact that they start their entries no more than a week before the deadline. How many times did they win? Not all, but enough to make the 3 long nights worth it. What could they do in a month, doing the same thing? Probably beat the crap out of this title. So why don't they "just do it"? I don't know, why don't all of the members that have made BOTB games release theirs commercially? They obviously have a game, but why didn't it make it to the shelf? Perhaps they're thinking about something OTHER than that. Maybe everyone isn't just here to make a bit of money off their games. Did we ever think of that?


@Daniel wright:

I highly doubt they would be up for viewing, let alone selling, if they weren't allowed to. Just because you haven't heard of it doesn't mean that there's no possible way for the site to have gained a bit of an inventory behind it.

Big companies selling games are absolutely not going to settle for just selling their games in stores. Online retailing is a big thing nowadays, and companies are going to take up as MANY ways of getting those sales as they can.


@Wolf:

It's a shame that you feel the need to bring yourself lower for the sake of insulting a game. I'm not sure how many people praise such an act, but I bet it's not many. Perhaps the majority of YouTube is with you in saying so, but not the good people here.


The one and only,


KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 15th Mar 2010 17:59
@ Wolf: First of all; please check out this stick on non-constructive posts.

Secondly; please be aware that Forum Conduct is also a factor in keeping your BOTB status.

-Keith
Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 15th Mar 2010 19:49
Quote: "@ Wolf: First of all; please check out this stick on non-constructive posts."


Haven`t thought that it would be a problem, cause the actual author isn`t active on the forums.

Quote: "It's a shame that you feel the need to bring yourself lower for the sake of insulting a game."


Thats not my point. My point is that the author of this game that seems like put together in 5 hours praises it like one of the artworks that REAL artists made and that can be found on these forums (for free).

And that makes me kind of upset.

And you don`t have any idea how hard it is to avoid swearing So please have patience with me.



-Wolf

God Helps the Beast in Me!
BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 15th Mar 2010 20:25 Edited at: 16th Mar 2010 01:29
@ Kill Shadow

Quote: "I'm currently playing Phobia which is a really great game if you haven't dl the demo you should. Next up is BlackFox's WW2 demo. That looks great too."


Thanks for the comments. I hope it will do well. If I can get at least one person to enjoy it, then my goal is accomplished

@ Wolf

Quote: "My point is that the author of this game that seems like put together in 5 hours praises it like one of the artworks that REAL artists made and that can be found on these forums (for free)."


I have not seen the author of this game here yet praising their game. It is some of us community members that are praising him/her/them for it being released commercially. A goal that some of us are working hard to achieve. So if you don't like the game, then don't buy it. It's really simple.

@ Thraxas...

Quote: "The FPSC community has always been overly critical of games perceived to have taken little effort to make because they use stock material.

One of the reasons why none of the games I have made have posted on the forum is because they use stock material and model packs only. I don't have the skill to create custom media and I know that even before playing the game it would get the 'zomg stock material...this game suxxorz'."


Cathy and I did not fully understand the meaning you made here, until now. Sad how someone can work hard on a project and have it picked apart by the "experts" on game making in a few short posts. Now we can understand why the author did not make any posts regarding this game at all here. After reading most of this, even Cathy now has doubts on posting her WIP because some here have "tunnel vision" to how/what a game should contain. What a way to make some feel "welcome" or "a part of" in a community.

I guess Capnbuzz was correct after all.

Cheers

Mike

fallen one
19
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 15th Mar 2010 23:32
Quote: " Plystire to fallen one: Because people don't have the initiative to do it. Because most people with FPSC are more interested in having fun with it than anything else. It may well be for making games, but it's also for having fun. Imagine that, a piece of software that you have fun with.

Maybe everyone isn't just here to make a bit of money off their games. Did we ever think of that?"


Whats the title of this thread.
Another FPSC Game Went Commercial

Quote: "Plystire to fallen one: cynical outlook on other peoples' views."


Its called realism, a measured and realistic approach based on experience and facts rather than blind optimism, the paradise of fools and children.

Quote: "Plystire to fallen one: Dry up and grow up, please. "


By your own admission, it's the victim who allows himself to feel insulted.

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