Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Bug Reports / [DGDK 7.4] Shadows become solid when cloning a ghosted object

Author
Message
Morcilla
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 11th Mar 2010 17:16
Stencil shadows created with dbSetShadowShadingOn become solid when a cloned object appears on screen, if the source object of the cloned object was ghosted.

Therefore a ghosted object should not be cloned with

void dbCloneObject ( int iDestinationID, int iSourceID );

Or objects should not be ghosted before cloning them, at least when shadows are being used.

Project attached.
Shift to show/hide problematic cloned object.
Enter to change camera point of view.

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-04-19 04:55:46
Your offset time is: 2024-04-19 04:55:46