Sorry for the bump, but I hate leavine threads uncommented. To tell you the truth, Kalinka, the geometry is pretty high for a simple model like that. You went overboard with cylinders. On the other hand, UV mapping the model doesn't seem like a problem, no one has any idea what that texture should look like (as in you haven't shown us an example), and the fact that everyone is currently caught up in their own work, such as the new contest, current projects, and practice. I remember when I was at your point, when I made a complex model that I couldn't UVMap and texture, nor animate. But all I can say is that when I get stuck, I made a much simpler model that had the same type of obstacles, work with that, and eventually got better. Animating, though, is something I'm new at. I recommend you do the same, because if you're asking someone else to texture and animate the model for you, that means you don't know how, and it'd be a better idea to slowly learn, either by yourself or through tutorials, how to do these things. -SJHooks
Typos, can't live with em, but somehow I do