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DarkBASIC Professional Discussion / ASYNCHRONOUS LOAD OF OBJECTS AND IMAGES WITH DARKnet.

Author
Message
OldPMan
TGC Store Seller
17
Years of Service
User Offline
Joined: 10th Aug 2008
Location:
Posted: 12th Mar 2010 22:50 Edited at: 15th Mar 2010 22:51
I think it can help many.
SO, I THINK IT MAY HELP YOU GET RID OF THE DOWNLOAD OF LEVELS and allow the player to pass the game on a single breath...


SERVER AND CLIENT FOR WORK ON THE SAME COMPUTER

SERVER:


CLIENT:


CLIENT COMMANDS FOR SERVER


.....already beside..... for all
PEH
20
Years of Service
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Joined: 18th Dec 2005
Location: usa
Posted: 15th Mar 2010 22:30
What plugin did you use for this? It looks slick if it does what I think it does.
OldPMan
TGC Store Seller
17
Years of Service
User Offline
Joined: 10th Aug 2008
Location:
Posted: 15th Mar 2010 22:39 Edited at: 15th Mar 2010 22:40
KISTech
18
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 16th Mar 2010 02:32
It's a dumb question I know, but we don't learn if we don't ask.

Does the object retain it's UV data if you make it into a mesh?

I use close to the same method to transfer files in the file updater for my game.

OldPMan
TGC Store Seller
17
Years of Service
User Offline
Joined: 10th Aug 2008
Location:
Posted: 16th Mar 2010 09:44 Edited at: 16th Mar 2010 10:34
Yes, of course, object save its UV data.
In my only animated objects lose their animation but otherwise all right.

I think right now is there a way to create shader is not a file, but from memblock.

and it seems this method is not in DBPro.
'll Have to download the client and that is bad.
if anyone knows how to create a shader is not a file?

.....already beside..... for all

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