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FPS Creator X10 / Trigger Zone Problem

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Le Shorte
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Location: Wisconsin
Posted: 13th Mar 2010 03:01
Makes me quite sad. I'm making a level in which you retreat to city hall and you trip a trigger zone which makes enemies spawn. I have the trigger zone activate "attacker" and my entity's name is "attacker." But my allies shoot at the attacker's spawn before he spawns and he doesn't even spawn when you go to the trigger zone. Any halp?

"Why does everyone quote ButterFingers for their sig?"-Inspire
Najoko
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Location: Australia, Perth
Posted: 13th Mar 2010 04:41
if you could post a screen of the enemies properties in the editor, mainly the spawning options, then i can see if you have got anything wrong in those properties

Najoko Entertainment
Soviet176
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Location: Volgograd
Posted: 13th Mar 2010 06:25
hey comrade, so you are saying your soldiers shoot the enemy before he actually even spawns/?

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Le Shorte
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Posted: 13th Mar 2010 15:28
@ Najoko
Sure I'll post a screenie.

@Soviet176
Yes comrade, premature victory? It does add a bit of a cinematic effect. The scene is: you're running away with your allies while enemy reinforcements push back. You need to kill 40!

But yeah, I'll get a screenie up, maybe try to get it really bright and record with the video recorder 'cause my PC hates Frap's soul.

(Screenie attached )

"Why does everyone quote ButterFingers for their sig?"-Inspire

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Najoko
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Posted: 13th Mar 2010 15:57 Edited at: 13th Mar 2010 15:59
hmm...

allright i will tell you what i set my trigger zone badguys spawning options to:

spawn at start:no
max at any time:0
maximum spawn:0
spawn after delay:yes
spawn when dead:no
delay:o
every thing below those ones are values of 0 except angle which is 90.

Your trigger zone should have its main script as plrinzoneactivateused and in the ifused field the name of your badguy. now these values are for spawning him once but once you get him spawning once then you can up the complexity. As for your other prob i have no idea. if you still have troubles let us know

*edit* if you want to have multiple spawn at once, set them all to the above values and have the same name, that way when you trip the trigger then they all will spawn, just thought i should add this

Najoko Entertainment
Soviet176
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Posted: 13th Mar 2010 18:05 Edited at: 13th Mar 2010 18:06
LOL, yes quick and precise victory, before the enemy even appears. Heh but wow comrade that is probably the coolest city scene I have seen lol... how in the world did you get that ruble flooring!? and those broken building parts that looks so cool!

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budokaiman
FPSC Tool Maker
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Playing: Hard to get
Posted: 13th Mar 2010 18:46 Edited at: 13th Mar 2010 18:49
I believe that he used Model Pack 36. MP 36 is also free if you want to download it.

Soviet176
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Posted: 13th Mar 2010 18:51
Yea I have that pack but I have not seen that rubble flooring, unless you put a whole bunch of the same ruble on top of another.

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budokaiman
FPSC Tool Maker
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Posted: 13th Mar 2010 19:02
The following two images were taken from the model pack 36 page on the fpsc website, so they should be in the pack somewhere.



Soviet176
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Posted: 13th Mar 2010 19:08
Right but now look at the pic you posted, the entire floor area where the building lay is completely rubble.

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budokaiman
FPSC Tool Maker
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Posted: 13th Mar 2010 19:33
Yes, it looks that he just put down a bunch of the rubble pieces from 36 next to each other.

Soviet176
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Posted: 13th Mar 2010 19:57
Alright, he did a really good job though lol fooled me.

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Le Shorte
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Posted: 14th Mar 2010 00:33
In fact, I have Dr. Parsnip's ruins pack and MP 36 used there. I recommend dl'ing the ruins pack by Dr Parsnips as it's free and can be used commercially. And I won't be able to test the solution. My PC crashed and I'm getting it fixed monday. So I'm using my mom's mac. But on monday I will report back to tell you guys if it works. Thanks

"Why does everyone quote ButterFingers for their sig?"-Inspire
Soviet176
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Posted: 14th Mar 2010 03:44
Gah cant find the pack, mind posting a link?

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Le Shorte
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Posted: 14th Mar 2010 03:49
Sure. I'll go find that.

"Why does everyone quote ButterFingers for their sig?"-Inspire
Le Shorte
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Posted: 14th Mar 2010 03:52
Here's the link


http://www.3dalive.co.uk/Freebies.html

All of his packs are commercial and free.

"Why does everyone quote ButterFingers for their sig?"-Inspire
Soviet176
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Posted: 14th Mar 2010 03:53
:o thank you very much!

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Le Shorte
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Posted: 14th Mar 2010 04:17
No problem!

"Why does everyone quote ButterFingers for their sig?"-Inspire
Najoko
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Posted: 14th Mar 2010 05:02
nice link thanks

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Le Shorte
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Posted: 15th Mar 2010 04:36
Indeed!

"Why does everyone quote ButterFingers for their sig?"-Inspire
Najoko
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Posted: 21st Mar 2010 08:30
just curious le shorte, did it happen to work?

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Le Shorte
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Posted: 22nd Mar 2010 02:00
Oh, sorry, lol, forgot. Yes it did! Thanks!

"Why does everyone quote ButterFingers for their sig?"-Inspire

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