Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / import fpsc level to dbp?

Author
Message
da2020
16
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 13th Mar 2010 05:56 Edited at: 13th Mar 2010 07:53
hey guys is there a way i can import my fpsc level to dbp?because I am making a very big level in fpsc it lags so bad and not even a mod can handle it.someone pls help me
Daniel wright 2311
User Banned
Posted: 13th Mar 2010 08:19 Edited at: 13th Mar 2010 08:20
theres are plenty of tutts but, its as easy as this



edit:also you should have posted this thread in the dark basic pro fourm

knxrb
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 13th Mar 2010 10:15
That code would load the object itself but the textures might not load.

Use the 'load static objects' command to load the object with the FPSC lightmapped textures applied.

knxrb
Daniel wright 2311
User Banned
Posted: 14th Mar 2010 08:13
Quote: "That code would load the object itself but the textures might not load.

Use the 'load static objects' command to load the object with the FPSC lightmapped textures applied."


wow, really? are you shure? becouse it does,lol.

here just so you dont know, read your manual

Quote: "LOAD OBJECT Filename, Object Number, DBPro Mode, Divide Texture"


its the dbpro mode that loads the textures in right, the textures load in automaticly with no help with any other code. dark basic pro has all the extra code already in it to also open your textures in with any fpsc leval.how do I know this?? This is my code in my game right now and its been loading the textures. there are other ways of doing it but this way works also.you can also Divide your Textures at the end. make your textures bigger or smaller.

da2020
16
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 14th Mar 2010 16:00
oh and here is another question how can i convert my .fpm level to .dba?
knxrb
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 14th Mar 2010 22:59 Edited at: 14th Mar 2010 22:59
For me load object sometimes loads the textures and sometimes it doesn't.
I've never used the DBPro mode in the load object command though, I'll have to have a look at that, thanks

And I did say 'might', I never said it would never work

knxrb

Login to post a reply

Server time is: 2026-07-16 05:48:39
Your offset time is: 2026-07-16 05:48:39