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Dark GDK / Making the main sprite face the direction of mouse position.

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Wizz
15
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Joined: 27th Apr 2009
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Posted: 14th Mar 2010 10:52
Hello.
I'm making a game with a top-down view on the game area. Firtst of all i'm trying to make the main character to face the direction of the mouse pointer. I'm trying to achieve this by using a formula:

coordinates:
mouse pointer(X2, Y2)
character(X1, Y1)

formula:
(Y2-Y1)/(X1-X2) = k

and then the arcusTanget of k is the angle.
This works fine exept for when i come over 180 degrees. When this happens it starts giving me measures from 0 - 180 again. So when i want the character to face down, he is facing the opposite way.
Any ideas?
Thank you!

code:


I just love the smell of code in the morning...
Mireben
16
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Joined: 5th Aug 2008
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Posted: 14th Mar 2010 14:20
Use either the atan2 function (C++) or dbATANFULL (Dark GDK).
Wizz
15
Years of Service
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Joined: 27th Apr 2009
Location:
Posted: 14th Mar 2010 19:32 Edited at: 14th Mar 2010 19:32
Works! Thank you very much ^^
A note for others who were looking for this:
If you use dbAtanFull () this function takes two paragraphs. So instead of inserting (y2 - y1)/(x2-x1) you need to insert it like this:
dbAtanFull (y2-y1, x2-x1);
Also this function returns the value in degrees, not radians.

I just love the smell of code in the morning...

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