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FPSC Classic Models and Media / a few media creation Q's

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EGG HEAD OF DOOM
17
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 15th Mar 2010 21:55
okay, i have a few questions about the media in FPSC:

1) is it possible to have more than one gun firing sound for a gun to have it randomized
2) how do you make windows
3) how do you make an entity completely invisable

thanks you for your time


[url]http://www.wix.com/AsherSackman/Reality-Tech[url]
Indie Game Studio (with one person in it)
EGG HEAD OF DOOM
17
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 16th Mar 2010 19:32
can anyone answer these questions?


[url]http://www.wix.com/AsherSackman/Reality-Tech[url]
Indie Game Studio (with one person in it)
Sven
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Joined: 3rd Feb 2010
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Posted: 16th Mar 2010 19:39
Quote: "okay, i have a few questions about the media in FPSC:

1) is it possible to have more than one gun firing sound for a gun to have it randomized

I dont know

2) how do you make windows

insert a window entity

3) how do you make an entity completely invisable

edit them"


EGG HEAD OF DOOM
17
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 16th Mar 2010 21:10
that wasn't very helpful

i didn't mean to be rude, but i meant the actual CREATION of the the window and WHAT do you edit to make an entity invisible.


[url]http://www.wix.com/AsherSackman/Reality-Tech[url]
Indie Game Studio (with one person in it)
charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 16th Mar 2010 21:12
You cant have random gun sounds.
You can make windows by editing existing textures or modelling new ones.
Edit the entity's texture to pure black and save as .bmp,then change the texture name in the .fpe.

Sven: Your post was totally unneeded.


A.K.A djmaster
Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 16th Mar 2010 21:16
1)Gunsounds can be played at any animationframe, if you want three sounds playing during the reload sequence then that could work.
If you want randomized gunsounds then you would need randomized firing animations.

Like from AirMod where you use
start fire_1
start fire_2
etc (or something)

Then assign the right soundframe to the right animationframe)

2)It all depends on if you want it as a segment or as an entity, in either way you would first need to create a model of the window, then make a texture with an alpha channel where th windowpart is dark grey.

Then just make an entity with the texture and model and you have a window.

3)Edit the texture, either by making the color 0,0,0 black. Or edit the alpha channel to 0,0,0 black

EGG HEAD OF DOOM
17
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 16th Mar 2010 21:23
thanks for the help guys. but how do i make the segment intersect like Holez


[url]http://www.wix.com/AsherSackman/Reality-Tech[url]
Indie Game Studio (with one person in it)

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