So let me put these things together, just a very small demo.
Rem create character
gosub_create_character
Rem create world
gosub_create_world
Rem control character
gosub_create_character.
Would i put the code
rem Numerics for Animations
k$=lower$(inkey$())
if k$="a" then loop object 1,0,100 : desc$="IDLE"
if k$="b" then loop object 1,100,150 : desc$="IMPACT"
if k$="c" then loop object 1,150,200 : desc$="ATTACK 1"
if k$="d" then loop object 1,200,250 : desc$="FALL DOWN"
if k$="e" then loop object 1,250,300 : desc$="GET UP"
if k$="f" then loop object 1,300,350 : desc$="ATTACK 2"
if k$="g" then loop object 1,350,400 : desc$="DUCK"
if k$="h" then loop object 1,400,500 : desc$="DANCE"
if k$="i" then loop object 1,500,550 : desc$="JUMP 1"
if k$="j" then loop object 1,550,650 : desc$="JUMP 2"
if k$="k" then loop object 1,670,720 : set object frame 1,650 : desc$="WALK"
In the _create_character
Rem control enemies
gosub_create_enemies
Would i place the enemies health, and die in the _create_enemies as well as the movements?
Rem load game
_load_game:
Place BSP worlds, objects, sky objects in here
Rem Load models for enemies
Put enemies objects, movements such as idle, die in here.
Rem load sound
Load all sound in here depending on what it's for like Gunsnd=1
Rem load music
Put music files for background etc in here
Rem load images
Well if there is any that i need
I will also put the objects for the world in as well like _make_world and place the X,Y,Z in
What i have shown you is just a very quick idea, off course not everything isn't in it yet, but i will get the hang of it studying.
Could you tell me if this is a sort of like correct thing I am doing?