Hi gents.

I wanted to post a sneak peek of what I'm working on. I don't want to make a WiP for my latest project. See
this thread for why. However, I'm really enjoying making my latest game. It's the most exciting and rewarding game I've made, and the most technically challenging.
It's basically a space battleship commander game, where you control an armada of battleships. It's quite unique for a few reasons. It's turn based and real time, and you can control many aspects of the ship, from each gun to each man on board. You can repair your ship and customise it. You can board enemy ships pirate style, and the ships are fully destructible, yet it's hard to bring them down. This results in long drawn out tactical battles with lots of ship damage fully visible.
I've just finished some of the key ship collision code. The game is starting to come together, so I wanted to share it without the pressure of making a WiP. There is still a long way to go, but I've broken the back of the technical challenges.
In this vid I just smash a few ships together to demonstrate how the ships come apart. Currently ship momentum isn't lost during collision, but it will be in the full game. The second ship explodes once the main reactor is destroyed (one of many different ways to take out a ship).
Anyway, I just wanted to share, because hiding away doing all this dev is proving quite frustrating.
Video Link (4MB WMV)
Radical hamsters skipping furiously into the blue ether, questioning their very existence while breathing out the bitter fog of smoked haddock.