Hey matty,
well I have to admit that the game (I suppose you meant Truck Devilz) is a bit on hold right now, because I felt like I really have to build a solid "Game Framework" (or template if you will) first. But that is running quite well right now and I will have some results to show soon!
Quote: "I have noticed that the objects disappear at certain angles"
Personally I never had this problem with converting angles! I can't even imagine how that could happen! Are the position values of the objects changing after rotation or are they just not visible anymore?
I don't know if that helps, but with QuickODE I have to rotate objects in the correct order and on all 3 angles! For example: I can't just take the converted Z angle of the physics object and apply it ot a DGDK object. I have to apply X, Y and Z angles all at once to get the correct rotation. I think that has something to do with the nature of Euler angles, as each axis depends on the other axis' somehow.
Quote: "You still working on QuickODE?"
Yes, definitly. But I'm making rather small updates right now, as I found out that my current version is better then I thought at first...
And getting vehicles really is a bit tricky. I had to do lots of trial & error to get the right mixture of joint types and stuff...
But keep up the good work with Fulcrum Physics!
Now the plot thickens, the fps decreases, and the awesomeness goes through the roof.