I need a script to disable entities both when entering a triggerzone or using a switch. The truth is I've searched the foruns, tried old scripts but didn't manage it to work!
I can spawn entities easily but can't destroy them using the inverse process, I'm going insane!
Could this be a FPSC bug or am I getting it wrong?
I'm using this for triggerzones and then the "IF USED" with the name of the entity I want to destroy:
;Artificial Intelligence Script
;Header
desc = immediately destroy
;Triggers
:state=0:state=1
:activated=1:destroy
;End of Script
And I am using other scripts, but with no sucess whatsoever.
Currently working on the MindTrix Entry:
