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L3mmy
14
Years of Service
User Offline
Joined: 19th Jun 2009
Location: England, Sheffield
Posted: 18th Mar 2010 00:59
Hey guys,

Not sure if this is in the right section, but here goes.

I'm not entirely sure how to go about rigging a player model and putting it into the engine to use. I mean, I have a model to play around with in 3D Max. But i'm not sure how to rig it up and use it as a player in darkbasic.

Hopefully somebody can point me in the right direction..

Cheers - Tom

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Duke E
15
Years of Service
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Joined: 10th Mar 2009
Location:
Posted: 18th Mar 2010 04:01
Not sure if you posted on the correct forum either .
Are you using Dark Physics or want to implement character movement in general?

Easiest way in Dark Physics is to have a physics "character controller" that you hide and position your model on the character controllers coordinates.

If you don't need physics, use Cloggys collision plugin (http://forum.thegamecreators.com/?m=forum_view&t=74762&b=5 it has some very nice example code) the method is similar here, you hide the object used for environment collisions and position a model on it's coordinates.

Forget about the model for a while and look in to the character movement code first, just get a box or sphere moving and interacting with some other boxes or a plane as a floor, then when you have it working add the model and animations.

Regards

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