Well, I do believe it's that time of the month and I must say that although I have come A LONG WAY, I'm just not quite there yet.
Currently, I'm working on a level-map editor for the game. It's near enough to completion to be usefull for me - and will be included with the game's submission.
Although, I still have a few things left - note: at no point in this process was I looking for perfection - so there may be some bugs in the code when I do submit it, but so far to date: it pretty much does as advertised - meaning with the exception of a few inconsistancies, it's working.
Playable? No. But, it does generate alot of ooohhhs and aaahhhs from close family and friends... LOL
Still remaining tasks include:
* Building a more complete AI in accordance to the design document
* Adding Collision Support (not sure if I'll use Matty's, Sparky's or DarkPhysics - or some other option). I'm Looking to use DarkPhysics, but it requires purchasing to compile, thus it violates the rules of the entry - so perhaps, either Matty's or Sparky's will be the choice.
Anyway, at this point, the game is really unplayable so this post is really just a *bump* post to bring it back to the top of the forum...
However, for your viewing pleasure, I'd like to introduce you to Captain Ooze, the star of my game. At the beginning of the game, he starts out as a ball of slime; but, as the game progresses, he acquires the ability to morph into the following forms:
* Shield - For defensive postures,
* Boot - To Kick Butt,
* Boxing Glove - To knock out some teeth,
* Tennis Shoes - To run real quick,
* Spring - For Jumping,
* Kite - So that he can fly high,
* Rope - For climbing, and;
* Bowling Ball - To plow through some of his toughest encounters...
I'm even attaching some concept artwork drawings of my vision of Captain Ooze in all of his possible forms. Unfortunately, as I have yet to have time learning any 3D package for animation (currently I'm tinkering with TrueSpace 3D (7.6) since it's free, I plan on trying out Blender [again] but have never been able to understand it... )
Anyway, these little pieces of art-work will "stand-in" as Captain Ooze until I can acquire some animated .X versions for use in the game... Generic? Yes! But, according to my readings, no game has ever been held up by the lack of resources... Until this one... LOL
The following excerpt comes straight from the Design Document (which by the way will also be included with my submission)...
Quote: "
The game takes place on Planet Earth, and follows Captain Ooze, a character whose main objective is to help us take out the trash. Captain Ooze (whose real name is BlaПсоLml-쓰담쓰屑く廃
is simply a blob of ooze sliming about, intent on cleaning up our planet. As one of the last survivors from planet RdiASADcoADH-垃廢垃, he and others have set out to save their populace from extinction.
While searching for another inhabitable planet to settle upon, they happened across our own planet Earth and was disturbed by what they had saw; a planet on the brink of self-destruction from waste and neglect, in much the same way as their own was lost.
Such a tragedy must, if at all possible, must be prevented! And so, with his ubiquitous-eyes and ever-present smile, Captain Ooze comes to our rescue...
"
And so, just to reiterate, I *WILL* post a true entry to this thread, even if I have to *bump* it every once in awhile to keep it alive...
Until then, Happy Coding,
JTK
Edit: Agh... Looks like crap in Code-blocks, how's it look as Quote-block?