I used the code for moving tiles through a 2d array, and the elements which define the placement of such tiles. It's all working absolutely great but for the fact that the tiles blink\flash as my player object moves forwards or backards. I have a background picture which is not a tile nor does it move, and am loading grass tiles and pebble tiles ect.. for the ground, and these are the only tiles being used. The problem is that they flash\blink as my player object moves. The alpha color for the tile is transparent, but because of the gdk loop cycling you can see the full tile a bit. Does anyone know a solution around this?
CODY C++ Oebel