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Dark GDK / 2Dplatformer problem with tile pasting blinks\flashes

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CODY_OEBEL
14
Years of Service
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Joined: 28th Feb 2010
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Posted: 20th Mar 2010 16:25
I used the code for moving tiles through a 2d array, and the elements which define the placement of such tiles. It's all working absolutely great but for the fact that the tiles blink\flash as my player object moves forwards or backards. I have a background picture which is not a tile nor does it move, and am loading grass tiles and pebble tiles ect.. for the ground, and these are the only tiles being used. The problem is that they flash\blink as my player object moves. The alpha color for the tile is transparent, but because of the gdk loop cycling you can see the full tile a bit. Does anyone know a solution around this?

CODY C++ Oebel
haliop
User Banned
Posted: 21st Mar 2010 16:37
can you give us a screenshot about the alpha?

but you should probably use a boolean condition or something if i got it right ..
CODY_OEBEL
14
Years of Service
User Offline
Joined: 28th Feb 2010
Location:
Posted: 23rd Mar 2010 19:03
I can try to capture a screen shot of it flashing let me do that and post back. The alpha is set as 255,0,255 if I remember correctly. The color PINK basically pulled from the attributes in mspaint.

CODY C++ Oebel

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