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FPSC Classic Product Chat / Zombie Mod? Can't find out how to get it working!

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Mini Matt
16
Years of Service
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Joined: 28th Jan 2010
Location:
Posted: 21st Mar 2010 09:46
Hi -i will prob sound like an idiot- I dont know how to get zombie mod 2 work cus i dont no how you can get to show the money hud at the top of screen!
Plz help

www.sniper-scope.moonfruit.com
HELP ME!!!!!!!!!!!
16
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Joined: 16th Feb 2010
Location:
Posted: 26th Apr 2010 09:40
In entitybank when the actuall program is running, put cs1, cs2, cs3, cs4, cs5 and cs6 on to the map.
BeauPratten
16
Years of Service
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Joined: 16th Feb 2010
Location: Newy, Australia
Posted: 4th May 2010 15:34
Yeah I want to know it too, can they be anywhere?

I suppose that this is where I'm supposed to put some witty one liner. Well...sorry to disappoint.
bobochobo
18
Years of Service
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 4th May 2010 18:01 Edited at: 4th May 2010 18:02
If it's like Conjured's money system, put all 6 dynamic entities anywhere on the map.

Not trying to hijack the thread or anything, but the one thing I can't get ot work in Horror Mod is the on rails system, any pointers?

AbdulAhad
16
Years of Service
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 5th May 2010 14:49
Did you place the Main of a trigger zone? It works in fenix mod as far as i can remember it.

Abdul Ahad
bobochobo
18
Years of Service
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 5th May 2010 19:07
Yep, followed the manual. Anyway, I won't do anymore hijacking, I'll give it a go and if I can't get it to work expect a thread in thenear future.

Mini Matt
16
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Joined: 28th Jan 2010
Location:
Posted: 9th May 2010 22:17
also dont no how to get waves to work

Intel core I7 980x OC 5Ghz (6 core OMG) MSI Big Bang Fusion, Asus Radeon HD5970 + PNY GTX295 (GTX480 as soon as realesed), 2x 120gb OCZ Vortex,
16gb Corsair Dominator DDR3 RAM.
shadowfire
17
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 10th May 2010 00:19
bobocho is right - you need to place all six dynamic entities on the map for it to work. As for waves, I don't think z-mod accomplished that (sadly). Although Kravenwolf told me that Plystire managed to pull it off in project blue. try contacting him.

@bobocho
I don't know what horror-mod's on-the-rails system is, but it can easily be accomplished by altering a few scripts in the editor and placing a elevator following a waypoint.



Can you solve the mystery of bunker 413?
A r e n a s
18
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 10th May 2010 00:31
Z-Mod never really accomplished much... It was a large disappointment and a bit of an embarrassment looking back at it... If I ever release a mod again I (and my partner in the mod) hope to be more organised... Not sure what you thought of it shadowfire...

shadowfire
17
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 10th May 2010 19:02
I thought z-mod was a good success. Although It didn't amount to anything much more than a collection of things to make a zombie game, It did kindle a lot of people's interest in zombie games, and i'm glad to see lots of topics based around the mod.



Can you solve the mystery of bunker 413?

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