Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Adding scale variables to segment FPS file?

Author
Message
JLMoondog
Moderator
17
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 21st Mar 2010 14:28
Exactly as it states.

Here is my fps file for my main wall:


Where exactly can I put the scale variables? I'm unsure if everything must be in a certain order or not. Did a search, only found it for entity objects, not sure if the files are handle the same or differently.


wizard of id
20
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 21st Mar 2010 14:43
Your mesh needs to be scaled correctly before hand as far as I know.So it is best to import the mesh into a 3d editor with a correctly scaled mesh and scale accordingly

"In my weird politically incorrect hypothetically incoherent contradicting obscured world definitively maybe"

JLMoondog
Moderator
17
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 21st Mar 2010 23:08
That's what I've been doing. :p I just thought they would allow you to scale it in the file rather then doing it manually, like entity objects. Oh well, not a big deal.


Login to post a reply

Server time is: 2026-07-10 15:30:44
Your offset time is: 2026-07-10 15:30:44