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Newcomers DBPro Corner / Double sided texturing??

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Levanthus
21
Years of Service
User Offline
Joined: 17th Apr 2003
Location: Cumbria, UK
Posted: 22nd Mar 2010 10:17
Is it possible?, I just spent quite some time making a rather complex model, and in 3ds max all looks fine, however once i convert it to .x half of the polygons are transparent and only visible from 1 side. When i made the model i didn't use 2 sided textures and it looked fine. I tried exporting it after turning all the textures 2 sided within 3ds max, that didn't work, i tried altering the texting in Right hemisphere's deep exploration, but that didn't work either. Any ideas?

Windows 7 64 bit, AMD Phenom II x4 Black edition, 4 GB Ram, Radeon HD 4650, 540 GB HDD

I can see from your smile, you're not here for the sunset.
LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 22nd Mar 2010 17:18
I assume when you load the model into DBP that you cannot see away-facing polygons. If this is the case, you could try 'set object cull ObjectNumber,0'. If this is a question about 3dsMax, I think it would be better to post in 3D Chat.

Levanthus
21
Years of Service
User Offline
Joined: 17th Apr 2003
Location: Cumbria, UK
Posted: 22nd Mar 2010 19:37
Ah thanks that was perfect, exactly what i needed. I didn't want to have to remake the whole model all over again.

Windows 7 64 bit, AMD Phenom II x4 Black edition, 4 GB Ram, Radeon HD 4650, 540 GB HDD

I can see from your smile, you're not here for the sunset.
LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 22nd Mar 2010 20:14
Great to hear.

Good luck with your project.

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