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FPSC Classic Product Chat / How to have both hands hold a gun each and fire alternately?

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Cloner
16
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Joined: 17th Mar 2010
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Posted: 23rd Mar 2010 15:42
Hi,
I apologize if I am asking a dumb question.
I am a modeller and animator, not a programmer.
But I want to learn to make games, so started with FPSC.
I would like to learn what to do so that my player can have both hands visible and a weapon in each, shooting or striking alternately.
At least some pointers would be helpful.

Still moving in circles.
charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 23rd Mar 2010 15:56
You can have dual wielding with Project Blue and Project Green.


A.K.A djmaster
Cloner
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Posted: 23rd Mar 2010 16:50
Thanks for the suggestion Charger Bandit.
Only a few issues:

It took me such a long time to find or consider FPSC because I had been searching for third person shooters and RPG. I have installed Fenix Mod and it seems to have both, though there are a few bugs.

Project Green does not have dual weilding, only Project Blue does. But the expert who seems to be currently handling both Project Blue as well as Fenix Mod, i.e., Hockey Kid seems to be saying he will soon have FPSC upgraded to new version, so purchasing Project Blue might be a mistake at this point if it is no more needed due to native FPSC upgrade.

I don't mind purchasing a mod. I have also made my small donation to the Fenix mod, but thing is I have no money to throw away. Should I buy Project Blue, when people running project blue have officially declared integration of features in native FPSC upgrade?

I would neither mind paying for the upgrade nor the mod. But, I sure don't have any money to waste. Further, can I have third person and RPG using Project Blue?

Sorry for being so longish, but I have to be sure that I spend my little money wisely and deservingly.

Would like your opinions.

Still moving in circles.
General Jackson
User Banned
Posted: 23rd Mar 2010 17:31
I havent checked the MOD threads for awhile. But one thing is for sure - if he is putting the features into the OFFICIAL FPSC version you dont need to buy the mod - all FPSC upgrades are free.

One more thing if you have YM or MSN please add me I wanna talk to you




BTW I am a modeller\animator too

Cloner
16
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Joined: 17th Mar 2010
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Posted: 23rd Mar 2010 18:28
Hi General,
I usually use emails. But it seems more and more people prefer instant messaging nowadays.
I have just sent you an invitation from my Yahoo Messenger.
Saw your Panzer. Nice item, but I thought vehicles could not be used in FPSC. Is that a static model?
Regards
Cloner

Still moving in circles.
GreenDixy
17
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Joined: 24th Jul 2008
Location: Toronto
Posted: 23rd Mar 2010 18:49
In my personal opinion, I love project blue. Have been using it for a decent amount of time. Currently there is a few bugs in the new one, But that is to be expected on upgrades and changes.

===================
No life, Lots of love, 2 Kids, God save me LOL
Cloner
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Posted: 23rd Mar 2010 19:01
For the last 20 years I have been waiting for Bill Gates to sell me at least one bug free version of Windows

Still moving in circles.
Cloner
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Posted: 23rd Mar 2010 19:16
Would anybody please care to answer my actual questions?
1. How to execute dual weilding with alternate hand movement like alternate shots with two pistols or alternate use of sword and shield.
2. I have too little money. I would like to buy project blue but would it be prudent under present conditions with hockeykid announcing the features to be available in the next FPSC upgrade?
3. Can I have 3rd person and RPG with project blue? Or would they conflict?

Still moving in circles.
Errant AI
19
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Joined: 24th Aug 2006
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Posted: 23rd Mar 2010 19:41
Cloner,

1. Your only option is Project Blue for this feature. You can see many examples of asymmetric dual wielding on my YouTube channel at www.youtube.com/eaimedia

2. The premium features of Project Blue will likely never be brought to the official version of FPSC. The PB users have paid a premium to access these features and the creators of the mod have stated their wishes for PB to remain superior to the official release as due diligence to their paying user-base. Someday PB features may make their way to the official release but likely not the most exclusive ones and certainly not in the next update. The $28 required for a PB license is likely the best $28 any FPSC user can spend. It is worth much more than 500 times that price in terms of man-hours which have been poured into it over the last 2-3 years.

3. You can not mix and match mods. There's little to nothing from RPG mod which can not be achieved in PBUM. It will take more effort however to replicate certian aspects and it will require solid knowledge of the FPI system (which isn't so difficult though it can be intimidating). Rudimentary 3rd person can be achieved in PB but it is not as slick as what Fenix has. However there are still many complaints that Fenix 3rd person lacks functionality. At a future date, Fenix mod is to be merged into PBUM, so some of the ease of implementation will come, eventually.

I hope this answers your questions.
Cloner
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Posted: 23rd Mar 2010 20:06
Hi Errant,
Saw your work. It is good.
I do not understand why the plug-in approach is not taken instead of modding. It is so hard to decide in between, either you have this or you have that! Seems there is a lack of concern about making mods available to the same player, even though he might be willing to pay for each.
The Dark AI of Fenix is also pretty good, as well as the third person and RPG. Even though there are so many things in Project Blue that I want and am willing to pay for, I am also not ready to give up what Fenix mod offers me.
Surprising that both the mods are handled by hockeykid only. Hey, I am ready to Pay! I guess others are too. Why place poor people like us in a dilemma?

Still moving in circles.
Errant AI
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Posted: 23rd Mar 2010 21:12 Edited at: 23rd Mar 2010 21:23
Quote: "Surprising that both the mods are handled by hockeykid only"


I think it is only surprising if you are unaware of the history of these mods. He only recently acquired PBUM. Previously it was under the control of s4real and Plystire. PB itself represents the collective works of s4real, Plystire, Airslide, knxrb, URLforce and others who I have surely forgotten. Many of whom received a percentage of PB sales for their hard work.

You certainly don't have to choose, PB. However, it is (and will likely remain) the only option for those who wish to have asymmetric dual wielding. If you can eliminate the need for that and are not an FPI enthusiast, there is little reason not to stay with Fenix.

Trust me when I say that it's much better to be trapped in a dilemma than to have no options at all. As was the case when I and many others fist came to this community. The source code is available should you not find what is available to your satisfaction.

You are more than free to write your own mod in any way you see fit. You can rewrite FPSC to use a plugin system if you like. However, I'm sure you'll spend more in electricity before you even get your bearings straight. And in six months to a year or more when you complete something of use you will likely want to recover some of your invested cost (if it is for other than personal use); at which point you will encounter others with the same dilemma you have today.

As for why mods are not done through a plugin system; only Lee could answer that. My guess is that FPSC was never intended to have engine modification on the user-side. It's our good fortune that the FPSC source code is provided at all; giving those with moxie the option of pushing the possibilities of the platform to the heights we currently enjoy.
General Jackson
User Banned
Posted: 23rd Mar 2010 22:20
I got your invitation
Will be on later, got to run


Oh and my Panzer, thanks but i dont like it LOL. its old model

I should give away all my GCS stuff (except the sinks, i think theyre good) and update it.

Cloner
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Posted: 24th Mar 2010 04:58
Hi Errant

Quote: "Trust me when I say that it's much better to be trapped in a dilemma than to have no options at all."

Absolutely
Quote: "As for why mods are not done through a plugin system; only Lee could answer that."

I understand that there will be no answer.
Quote: "giving those with moxie the option of pushing the possibilities."

Pray, what is "moxie?" Eventually, I believe I will have to learn how to mod and integrate it into my games at least. Are you talking about Omnivox's Moxie software? Please help me out.

Quote: "You can rewrite FPSC to use a plugin system if you like. However, I'm sure you'll spend more in electricity before you even get your bearings straight."

Agree again.

And thanks for your response. You are a good artist and helpful too. I principally worked high poly and high res, though the amount of animation I had to do was quite high for commercials. It is the awful rendering time for animations in high poly that started to push me towards low poly alternatives, and in the process I found the world of games. Like it.

Do, give some links to posts or stuff where I can learn how to mod. Please.

Regards
Cloner

Still moving in circles.
Cloner
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Posted: 24th Mar 2010 05:14
Quote: "Will be on later, got to run."

Understood General, there's always a war to deal with
Regards
Cloner

Still moving in circles.
Errant AI
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Posted: 24th Mar 2010 12:38
Quote: "Pray, what is "moxie?""


mox·ie
n. Slang
1. The ability to face difficulty with spirit and courage.
2. Aggressive energy; initiative.
3. Skill; know-how.



Quote: "I principally worked high poly and high res, though the amount of animation I had to do was quite high for commercials. It is the awful rendering time for animations in high poly that started to push me towards low poly alternatives, and in the process I found the world of games. Like it."


In time, I think you will find the process of creating interactive game art and it's implementation to be very satisfying. From my perspective, the more aspects you learn, the more rewarding it becomes. I am not yet to the point where I feel a need to do proper programming for FPSC (thanks to the doors opened by the modders and a willingness to find workarounds) but the ability to create my own models, animate them and use FPI to script behavior and interaction brings me much more joy than I ever would have imagined.

Best of luck to you!
Cloner
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Posted: 25th Mar 2010 03:52
Hi Errant,

Thanks for the explanation.

Yes I think I am getting excited with Interactive game art, and keen to learn. Great difference between creating models where all the life is put in by the user, and creating models where you can predetermine the action.

I just wish I had found the FPSC long ago. Only I was searchinf for third person and rpg game makers and FPSC never showed up. Now it seems after going through various mods and scripts that FPSC can also be used to create extremely good games with the proper care and work.

Regards
Cloner
PS would anybody tell me whether project blue can be used with rpg or third person scripts. I have been keeping on asking this question at the official project blue thread, but I am not getting any direct answer to this particular question.

Still moving in circles.

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