Hi to all
I have been looking in the forums for ages and not found anything to help so decided to post, so sorry if a solution already exists.
I'm working on a space game with multiple star systems, the backgrounds are bitmaps, and everything else are sprites.
what I want to know is how can I make a wormhole that closes down the open map and loads the new map when the player sprite enter a certain area. im using sprite x(1)and sprite y(1) to detect if the player is in the area, but i can't make it get to the mew map.
any help would be great
many thanks
Rogue