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FPSC Classic Models and Media / How to make a segment| Free Tutorial|

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burneriza
User Banned
Posted: 25th Mar 2010 02:48 Edited at: 25th Mar 2010 02:50
Hello all, i decided instead of releasing a pack of segments, i'll post a Tutorial on how to make a segment. Please note the things you will need.

1. FPI File Editor from fpscreator.com
2. A Texture, and a mesh.


[EDIT]: ALSO MAKE SURE YOU HAVE PERMISSION TO USE CERTAIN MESH'S/TEXTURES!


Ok first things first you will need to download the FPI file editor. Once you have done so, you will need to goto cgtextures.com or any texture website to get a texture (Or create your own. Note some textures have licenses for non-commercial use ONLY)

I suggest if making a floor/ceiling you take a look at the .fps of the common ground segment. Note all the "code". The only ones of importance if you are making a floor from that base, are the texture0= ,effect0= . If you wish to apply your own texture (CAPTAIN OBVIOUS!!) Save your texture as a .tga in your texture bank folder located at C:\Program Files (x86)\The Game Creators\FPS Creator\Files\Texturebank\(foldername)\(texturename).tga
write texturebank\(foldername)\(texturename).tga

If you want to apply a effect, example Model Pack 38's Wall.fx shader, follow the next tutorial, which will be posted tomorrow, with a small tutorial for adding model pack 39's Zombie Apoc. shader to a character. Please Comment if this tutorial was helpful to you. I will be uploading this to my website later on.

Thank you, have a good day.

-Burneriza
moncho
18
Years of Service
User Offline
Joined: 12th Apr 2008
Location: houston tx
Posted: 25th Mar 2010 08:26
nice very helpful

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