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FPSC Classic Product Chat / Fenix Mod Problem - Gun doesn't disappear once picked up

Author
Message
Zay
16
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 25th Mar 2010 15:10
I wierd problem.Once I pick up the gun the gun model does not disappear as it should,but it's not active ether,so you can't pick it up.Anyone knows how to fix this?
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 25th Mar 2010 15:40
Awesome, if only weapons did that in real life!

Is it dynamic? Also, is the proper weapon pickup script assigned? This would be a question for the Fenix Mod board.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 25th Mar 2010 21:59
that's featured (along with keys) in my game in the showcase thread. I noticed that. along with keys moving from their original locations.


Zay
16
Years of Service
User Offline
Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 27th Mar 2010 09:54
So,does anyone know how to fix this?
Bigsnake
17
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 27th Mar 2010 13:19
Is the gun dynamic or using any custom/downloaded scripts ?

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Snipesoul
18
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 27th Mar 2010 15:02
I have this problem as well. The gun is obviously dynamic and it is using it's default script, weapon.fpi

In general, dynamic objects just don't seem to disappear after being destroyed/picked up. I tested this with crates and barrels and they didn't disappear after being destroyed.

It might just be a Fenix Mod-related bug.

"Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper.

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